Snake (SSBU)/Neutral attack/Hit 2: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:SnakeJab2SSBU.gif|thumb| | [[File:SnakeJab2SSBU.gif|thumb|350px|Hitbox visualization showing Snake's second jab.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Line 12: | Line 12: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=28 | |bk=28 | ||
|ks=25 | |ks=25 | ||
Line 30: | Line 31: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=25 | |ks=25 | ||
Line 48: | Line 50: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=25 | |ks=25 | ||
Line 66: | Line 69: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=28 | |bk=28 | ||
|ks=25 | |ks=25 | ||
Line 84: | Line 88: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=25 | |ks=25 | ||
Line 102: | Line 107: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=25 | |ks=25 | ||
Line 117: | Line 123: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
The move adds horizontal speed of 1.5 (in units per frame) to Snake on frame 3, then removes it on frame 4, allowing it to connect more reliably from the first hit. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|4-5 | |4-5 | ||
|- | |- | ||
! | !Continuability window | ||
|7 | |7-30 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 134: | Line 142: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}} | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}} | ||
|- | |||
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=24}}{{FrameStrip|t=Blank|c=1}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}} | ||
{{MvSubNavSnake|g=SSBU}} | {{MvSubNavSnake|g=SSBU}} | ||
[[Category:Snake (SSBU)]] | [[Category:Snake (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 12:19, July 17, 2022
Overview[edit]
Update History[edit]
- Neutral attack 2 moves Snake forwards more and connects into neutral attack 3 more reliably.
Hitboxes[edit]
Timing[edit]
The move adds horizontal speed of 1.5 (in units per frame) to Snake on frame 3, then removes it on frame 4, allowing it to connect more reliably from the first hit.
Hitboxes | 4-5 |
---|---|
Continuability window | 7-30 |
Interruptible | 25 |
Animation length | 31 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|