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Snake (SSBU)/Down tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SnakeDTiltSSBU.gif|thumb|500px|Hitbox visualization showing Snake's down tilt.]]
[[File:SnakeDTiltSSBU.gif|thumb|350px|Hitbox visualization showing Snake's down tilt.]]
{{competitive expertise}}
==Overview==
==Overview==
Snake performs a low sweep kick. It has fast [[startup]] at frame 6, deals high damage for an attack of its type, and possesses a large [[disjoint]]ed hitbox that goes beyond Snake's feet, making it a excellent poking tool in the [[neutral game|neutral]], even being safe on shield if it is [[space]]d. It also sends the opponent directly upwards and can set up potential combos into [[Hand Grenade|grenade]]s. Additionally, it causes Snake to go into his crouching position on the first frame of the move, making it an excellent option for lowering Snake's hurtbox and avoiding certain attacks. Like his other tilt attacks, Snake can also use this move to pick up shield dropped grenades. Overall, an excellent tool and one of Snake's best ground moves.
Snake performs a low sweep kick. It has fast [[startup]] at frame 6, deals high damage for an attack of its type, and possesses a large [[disjoint]]ed hitbox that goes beyond Snake's feet, making it a excellent poking tool in the [[neutral game|neutral]], even being safe on shield if it is [[space]]d. It also sends the opponent directly upwards and can set up potential combos into [[Hand Grenade|grenade]]s. Additionally, it causes Snake to go into his crouching position on the first frame of the move, making it an excellent option for lowering Snake's hurtbox and avoiding certain attacks. Like his other tilt attacks, Snake can also use this move to pick up shield dropped grenades. Overall, an excellent tool and one of Snake's best ground moves.
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0

Latest revision as of 02:49, January 23, 2022

Hitbox visualization for Snake's down tilt
Hitbox visualization showing Snake's down tilt.

Overview[edit]

Snake performs a low sweep kick. It has fast startup at frame 6, deals high damage for an attack of its type, and possesses a large disjointed hitbox that goes beyond Snake's feet, making it a excellent poking tool in the neutral, even being safe on shield if it is spaced. It also sends the opponent directly upwards and can set up potential combos into grenades. Additionally, it causes Snake to go into his crouching position on the first frame of the move, making it an excellent option for lowering Snake's hurtbox and avoiding certain attacks. Like his other tilt attacks, Snake can also use this move to pick up shield dropped grenades. Overall, an excellent tool and one of Snake's best ground moves.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0 AngleIcon80.png Standard 60 62 0 HitboxTableIcon(False).png 5.0 top 0.0 2.3 16.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 12.0% 0 AngleIcon75.png Standard 60 62 0 HitboxTableIcon(False).png 4.0 top 0.0 2.3 10.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 12.0% 0 AngleIcon70.png Standard 60 62 0 HitboxTableIcon(False).png 3.5 top 0.0 2.3 5.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 12.0% 0 AngleIcon80.png Standard 60 62 0 HitboxTableIcon(False).png 5.0 top 0.0 2.3 11.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 12.0% 0 AngleIcon75.png Standard 60 62 0 HitboxTableIcon(False).png 4.0 top 0.0 2.3 6.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 12.0% 0 AngleIcon70.png Standard 60 62 0 HitboxTableIcon(False).png 3.5 top 0.0 2.3 3.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Clean hit 6
Late hit 7
Interruptible 31
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible