Snake (SSBU)/Down tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:SnakeDTiltSSBU.gif|thumb| | [[File:SnakeDTiltSSBU.gif|thumb|350px|Hitbox visualization showing Snake's down tilt.]] | ||
==Overview== | ==Overview== | ||
Snake performs a low sweep kick. It has fast [[startup]] at frame 6, deals high damage for an attack of its type, and possesses a large [[disjoint]]ed hitbox that goes beyond Snake's feet, making it a excellent poking tool in the [[neutral game|neutral]], even being safe on shield if it is [[space]]d. It also sends the opponent directly upwards and can set up potential combos into [[Hand Grenade|grenade]]s. Additionally, it causes Snake to go into his crouching position on the first frame of the move, making it an excellent option for lowering Snake's hurtbox and avoiding certain attacks. Like his other tilt attacks, Snake can also use this move to pick up shield dropped grenades. Overall, an excellent tool and one of Snake's best ground moves. | Snake performs a low sweep kick. It has fast [[startup]] at frame 6, deals high damage for an attack of its type, and possesses a large [[disjoint]]ed hitbox that goes beyond Snake's feet, making it a excellent poking tool in the [[neutral game|neutral]], even being safe on shield if it is [[space]]d. It also sends the opponent directly upwards and can set up potential combos into [[Hand Grenade|grenade]]s. Additionally, it causes Snake to go into his crouching position on the first frame of the move, making it an excellent option for lowering Snake's hurtbox and avoiding certain attacks. Like his other tilt attacks, Snake can also use this move to pick up shield dropped grenades. Overall, an excellent tool and one of Snake's best ground moves. | ||
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
Latest revision as of 02:49, January 23, 2022
Overview[edit]
Snake performs a low sweep kick. It has fast startup at frame 6, deals high damage for an attack of its type, and possesses a large disjointed hitbox that goes beyond Snake's feet, making it a excellent poking tool in the neutral, even being safe on shield if it is spaced. It also sends the opponent directly upwards and can set up potential combos into grenades. Additionally, it causes Snake to go into his crouching position on the first frame of the move, making it an excellent option for lowering Snake's hurtbox and avoiding certain attacks. Like his other tilt attacks, Snake can also use this move to pick up shield dropped grenades. Overall, an excellent tool and one of Snake's best ground moves.
Hitboxes[edit]
Timing[edit]
Clean hit | 6 |
---|---|
Late hit | 7 |
Interruptible | 31 |
Animation length | 41 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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