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Simon (SSBU)/Neutral attack/Hit 2

< Simon (SSBU)‎ | Neutral attack
Revision as of 16:12, August 5, 2022 by DrakRoar (talk | contribs) (→‎Timing)
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Hitbox visualization showing Simon's second jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Forward 30 25 0   3.0 top 0.0 9.0 7.5 1.2× 1.0× 0%               Simon Whip   All All             +2 frames
1 0 0 2.0% 0   Forward 30 25 0   3.2 top 0.0 9.0 10.5 1.2× 1.0× 0%               Simon Whip   All All             +2 frames
2 0 0 2.0% 0   Forward 20 15 0   3.5 top 0.0 9.0 14.5 1.2× 1.0× 0%               Simon Whip   All All             +2 frames

TimingEdit

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.

Hitboxes 3-4
Continuability window 5-10
Interruptible 30
Animation length 32
                                                               
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible