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Simon (SSBU)/Floor attack (back): Difference between revisions

(Created page with "{{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Simon's getup attack when laying on his back. {{competitive expertise}} ==O...")
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SimonGetupAttackBack.gif|thumb|450px|Hitbox visualization showing Simon's getup attack when laying on his back.]]
[[File:SimonGetupAttackBack.gif|thumb|350px|Hitbox visualization showing Simon's getup attack when laying on his back.]]
{{competitive expertise}}
{{competitive expertise}}


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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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{{MvSubNavSimon|g=SSBU}}
{{MvSubNavSimon|g=SSBU}}
[[Category:Simon (SSBU)]]
[[Category:Simon (SSBU)]]
[[Category:Getup attacks (SSBU)]]
[[Category:Floor attacks (SSBU)]]

Latest revision as of 20:12, January 24, 2022

Hitbox visualization showing Simon's getup attack when laying on his back.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   4.5 top 0.0 4.5 -10.0 to -4.5 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   4.5 top 0.0 4.5 10.0 to 4.5 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Intangibility 1-27
Hit 1 19-20
Hit 2 26-27
Interruptible 46
Animation length 55
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible