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Sheik (SSBM)/Up smash

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< Sheik (SSBM)
Revision as of 17:38, October 28, 2013 by Toomai (talk | contribs)
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Overview

Hitbox of Sheik's up smash in Melee.
Hitbox of Sheik's up smash.

Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when sweetspotted, being among the most powerful in the game, but otherwise does moderate knockback when sourspotted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise combo ability and accuracy to lead into it. In the NTSC version of Melee, it can be a reliable KO move after a down throw chaingrab or a down throw on its own.


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Hitboxes

NTSC

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 Template:DamageWhenCharged +4 AngleIcon90.png 50 105 0 0.0140616 42 0.0109368 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 Template:DamageWhenCharged +4 AngleIcon90.png 50 105 0 0.0140616 22 0.0109368 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
Hit 2
0 0 Template:DamageWhenCharged 0 AngleIcon88.png 38 100 0 0.0124992 42 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 Template:DamageWhenCharged 0 AngleIcon88.png 38 100 0 0.0124992 22 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
2 0 Template:DamageWhenCharged 0 AngleIcon78.png 38 100 0 0.015624 42 0.011718 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
3 0 Template:DamageWhenCharged 0 AngleIcon78.png 38 100 0 0.015624 22 0.011718 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 Template:DamageWhenCharged +4 AngleIcon90.png 50 102 0 0.0140616 42 0.0109368 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 Template:DamageWhenCharged +4 AngleIcon90.png 50 102 0 0.0140616 22 0.0109368 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
Hit 2
0 0 Template:DamageWhenCharged 0 AngleIcon88.png 38 100 0 0.0124992 42 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 Template:DamageWhenCharged 0 AngleIcon88.png 38 100 0 0.0124992 22 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
2 0 Template:DamageWhenCharged 0 AngleIcon78.png 38 100 0 0.015624 42 0.011718 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
3 0 Template:DamageWhenCharged 0 AngleIcon78.png 38 100 0 0.015624 22 0.011718 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Summary

  • Nerf Hit 1 damage decreased by 1.
  • Nerf Hit 1 knockback scaling decreased by 3.

Timing

Charges between 10-11
Head and lower arms intangible 12-16
Hit 1 12
Hit 2 14-16
Interruptible 40
Animation length 47