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Sephiroth (SSBU)/Down aerial

Hitbox visualization showing Sephiroth's down aerial.
Hitbox visualization showing Sephiroth's down aerial, when landing.
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Overview

Hitboxes

Down aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0   Standard 75 65 0   5.5 0x075bd7e757 20.0 0.0 2.8 1.3× 1.0× 0%               Slash   All All            
1 0 0 15.0% 0   Standard 20 90 0   5.5 0x075bd7e757 20.0 0.0 2.8 1.3× 1.0× 0%               Slash   All All            
2 0 0 10.0% 0   Standard 58 73 0   6.0 0x075bd7e757 11.0 to 19.5 0.0 1.5 to 2.8 0.8× 1.0× 0%               Slash   All All            
Late hit
0 0 0 10.0% 0   Standard 58 73 0   4.0 0x075bd7e757 9.5 to 21.0 0.0 1.5 to 2.8 0.8× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 58 73 0   4.0 0x075bd7e757 9.5 to 21.0 0.0 1.5 to 2.8 0.8× 1.0× 0%               Slash   All All            
2 0 0 10.0% 0   Standard 58 73 0   4.0 0x075bd7e757 9.5 to 21.0 0.0 1.5 to 2.8 0.8× 1.0× 0%               Slash   All All            

Landing

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.0% 0   Standard 70 70 0   2.5 top 0.0 2.7 6.5 to -6.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 58 73 0   2.0 0x075bd7e757 3.0 to 24.0 -2.0 0.0 to 1.5 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 58 73 0   2.0 0x075bd7e757 3.0 to 24.0 -2.0 0.0 to 1.5 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 5.0% 0   Standard 70 70 0   2.5 top 0.0 2.7 6.5 to -6.5 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-4
Hitboxes (clean, late) 19-23, 24-39
Ending autocancel 55-
Interruptible 62
Animation length 73
                                                                                                                                                 
                                                                                                                                                 

Landing lag

Hitboxes (clean, late) 1, 2
Interruptible 27
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible