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Screen KO

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Revision as of 03:02, October 19, 2014 by 24.5.199.119 (talk)
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Mario and Little Mac getting Screen KO'd in Super Smash Bros. for Wii U.

A screen KO (手前やられ, Forefront hurting) is a special type of KO which will sometimes occur when characters are sent off the top blast line. Instead of a character being Star KOed as usual, the character instead falls into the foreground and appears to crash into the television screen before being KO'd. Whether a character is Star KO'd or Screen KO'd is random, though Screen KOs are considerably rarer than Star KOs.

Screen KOs occur faster than Star KOs, which can, at times, affect gameplay. When a character is KO'd by Jigglypuff's Rest, getting a Star KO means that the character will not respawn fast enough to punish the sleeping Jigglypuff, due to the length of the Star KO. However, if a character is instead Screen KO'd, this provides him/her with much more time to potentially get a solid hit on the vulnerable Jigglypuff. The Screen KO's shorter duration can also influence the outcome of matches that have gone to a last stock situation. If both characters die off of the top at around the same time and one is Screen KO'd instead of Star KO'd, the Star KO'd player will win the match due to random chance and the lengthier animation; as a result of this perceived gameplay imbalance, some mods, such as Project M, disable the KO altogether.

Differences between games

In Smash 64

In Smash 64, characters fell down between the front of the stage and the camera. Depending on the camera angle, this may not be seen. Also, the distance from the camera is chosen randomly - sometimes doomed characters appear to be falling normally, while at other times they are just a quick flash of color going down the screen.

In Melee

In Melee, all characters have a unique tumbling animation for when they crash into the screen; upon striking the camera, the character also yells one of their hard damage sounds.

There is a bonus for getting Screen KO'd: Foresight, which grants the receiver 500 points for every time they are KO'd this way.

How close a character being KO'd is to the camera is no longer determined by randomness, but by the stage being played on. On Mushroom Kingdom II, for example, Screen KO'd characters are very close to the camera and thus appear much larger.

In Brawl

In Brawl, characters still have unique tumbling animations for the screen, though the animations for the actual impact are not as nuanced as in Melee.

In Smash 4

In SSB4, the character hits the screen, then stays in place briefly before sliding down. As a result of the "pause", however, this means that Screen KOs in Smash 4 take longer to complete than in previous games; presumably this is to make Screen KOs and Star KOs take equally long to resolve. Additionally, Screen KOs and Star KOs are both disabled during the final seconds of a match - characters will simply create the colorful blast after crossing the blast line.

Trivia

  • In Melee, if a player is Screen KO'd on Flat Zone, a different animation plays; instead of the usual animation, characters will instead hit the screen with their tumbling animation.
    • Mr. Game and Watch is the only character to always hit the screen as if it were a Star KO. He also keeps this trait in Brawl.
  • In early gameplay videos of Brawl, characters would sometimes hit the upper blast line with the standard colourful blast generally seen only by certain single-player mode enemies; this functionality would later return for Super Smash Bros. 4.
  • In Coin Battle, smash coins appear on the screen when characters are Star KO'd; if the game is paused, then they will disappear if the camera is moved.
  • In SSB4, when Shulk gets Screen KO'd, he is facing the screen backwards, likely an animation error.

Gallery

See Also