Roy (SSBM)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbm|y}} ==Overview== ==Throw data== {{MeleeThrowTableHeader}} {{MeleeThrowTableRow |type=Throw |damage=5% |angle=117 |bk=70 |ks=45 |fkv=0 |effect=Normal }} {{MeleeThrow...) |
(→Timing) |
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==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | The speed of this throw depends on the opponent's [[weight]]. | ||
{{MeleeWeightBasedTableHeader}} | |||
|- | |||
!Invincible | |||
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | |||
{{MeleeWeightBasedFrameRow|Throw|7}} | |||
{{MeleeWeightBasedFrameRow|Animation length|44}} | |||
|} | |||
{{FrameStripStart}} | |||
|rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=3|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}}{{FrameStrip|t=Blank|c=28}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Blank|c=28}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}}{{FrameStrip|t=Blank|c=8}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=36}}{{FrameStrip|t=Blank|c=8}} | |||
|- | |||
|rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=8|e=LagThrowS}}{{FrameStrip|t=Lag|c=44|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=44}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|throw=y}} | |||
==Similar Moves== | ==Similar Moves== |
Latest revision as of 05:03, May 4, 2020
Overview[edit]
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 5% | 70 | 45 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 3.85 | 4.2 | 4.9 | 5.11 | 5.18 | 5.25 | 5.6 | 5.95 | 6.09 | 6.16 | 6.3 | 6.58 | 6.86 | 7 | 7.28 | 7.56 | 7.63 | 7.7 | 7.77 | 7.98 | 8.19 | 8.26 |
Animation length | 24.2 | 26.4 | 30.8 | 32.12 | 32.56 | 33 | 35.2 | 37.4 | 38.28 | 38.72 | 39.6 | 41.36 | 43.12 | 44 | 45.76 | 47.52 | 47.96 | 48.4 | 48.84 | 50.16 | 51.48 | 51.92 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Similar Moves[edit]