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Pocket

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Pocket
VillagerProjectileCatch.gif
The Villager catching Samus' Charge Shot.
User Villager
Universe Animal Crossing

Pocket (しまう/とり出す, Store Away/Take Out) is Villager's neutral special move.

Overview

When this move is activated, Villager is given a few frames of invincibility, and the Villager will reach out a short distance forwards in an attempt to grab any item or reflectable projectile, which is put into storage. Using the move again will retrive the stored object; if it's an item, the Villager will keep it in hand, while projectiles will be thrown forwards with 1.9x power. If the item retrived normally has an effect when picked up, it will activate immediately once retrived; this can allow the player to store items such as Food, Warp Stars, or Hammers for later use. Pocketed objects are lost if they are not retrieved after about 15 seconds.

If the Villager is currently holding an item, instead of reaching forwards to grab an object, they will pocket the item they're holding. The Villager can do this to trade the item they're holding with whatever is currently pocketed. Heavy items cannot be pocketed while held; retrieving a heavy item will automatically throw it. Assist Trophies and Poké Balls cannot be pocketed in any form.

Due to the move's temporary invincibility, using the move can give the illusion that a Final Smash has been pocketed, when in reality it was simply avoided.

Description from the 3DS version's foldout

"Store an item with B. Press B again to draw it."

Origin

In Animal Crossing, the biggest goal of the game is collecting random items to decorate the player's house. In the games, the player is given an inventory space of 15 slots (16 in New Leaf). Furniture, sea shells, letters, and fruits are among items that can be picked up. Items could then be placed anywhere in the world. Picked up items can also be sold to a store for some bells, the currency of the game.

Customization

An icon for denoting incomplete things.

Customization was added in Super Smash Bros. 4. These are the two variations:

  1. Bloom Pocket: If the opponent touches the vortex on Villager's hand, they will be inflicted with a flower ailment. This flower falls off almost immediately.
  2. Wide Pocket: The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are used is less.

Gallery

Trivia

  • This move makes it possible to "carry" a heavy item more efficiently than even Donkey Kong. Making use of the stored item will, however, be a bit slower due to having to pull it out again then throw.