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Peach (SSB4)/Neutral special/Default

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Hitboxes

Both looping hits rehit every 3 frames

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit 1
1 0 2% 1 AngleIcon30.png 20 150 0 6.0 0 0.0 8.0 7.0 1.0x 0.4x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png
Looping hit 2
0 0 2% 1 Autolink angle (366) 0 100 20 4.0 0 0.0 8.0 22.0 1.0x 0.4x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png
2 0 2% 1 Sakurai angle 20 150 0 7.0 0 0.0 8.0 15.0 1.0x 0.4x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png
Final hit
0 0 2% 1 Sakurai angle 15 300 0 5.0 0 0.0 8.0 22.0 1.0x 2.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png