Hitbox visualization showing Olimar's Red Pikmin up aerial.
Hitbox visualization showing Olimar's Yellow Pikmin up aerial.
Hitbox visualization showing Olimar's Blue Pikmin up aerial.
Hitbox visualization showing Olimar's White Pikmin up aerial.
Hitbox visualization showing Olimar's Purple Pikmin up aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Red Pikmin
0 0 0 12.6% 0   Standard 50 73 0   3.3 head1 0.0 3.5 to -1.0 0.0 1.0× 1.0× 0%               Fire   All All            
Yellow Pikmin
0 0 0 9.0% 0   Standard 50 92 0   4.95 head1 0.0 3.5 to -1.0 0.0 1.0× 1.0× 0%               Electric   All All            
Blue Pikmin
0 0 0 9.0% 0   Standard 50 92 0   3.3 head1 0.0 3.5 to -1.0 0.0 1.0× 1.0× 0%               Punch   All All            
White Pikmin
0 0 0 7.2% 0   Standard 50 92 0   3.3 head1 0.0 3.5 to -1.0 0.0 1.0× 1.0× 0%               Punch   All All            
Purple Pikmin
0 0 0 14.4% 0   Standard 50 73 0   3.3 head1 0.0 3.5 to -1.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-5
Hitboxes 8-15
Ending autocancel 31-
Interruptible 35
Animation length 42
                                                                                   
                                                                                   

Landing lagEdit

Interruptible 19
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible