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Olimar back throw hurtbox visualization
OlimarBThrowSSBU.gif

Overview

Throw Data

The throw's damage is multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Red Pikmin
Throw 0 7.2%   Forward 50 60 0 0.0×       None
Yellow Pikmin
Throw 0 9.0%   Forward 50 60 0 0.0×       None
Blue Pikmin
Throw 0 15.3%   Forward 50 60 0 0.0×       None
White Pikmin
Throw 0 9.0%   Forward 50 60 0 0.0×       None
Purple Pikmin
Throw 0 9.0%   Forward 50 60 0 0.0×       None

Timing

Invincibility 1-20
Turnaround 8
Throw release 21
Interruptible 40
Animation length 54
                                                                                                           
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible