SSBU Icon.png

Olimar (SSBU)/Back aerial

Hitbox visualization showing Olimar's Red Pikmin back aerial.
Hitbox visualization showing Olimar's Yellow Pikmin back aerial.
Hitbox visualization showing Olimar's Blue Pikmin back aerial.
Hitbox visualization showing Olimar's White Pikmin back aerial.
Hitbox visualization showing Olimar's Purple Pikmin back aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Red Pikmin
0 0 0 15.12% 1.0   Backward 30 78 0   3.0 head1 0.0 3.5 to -3.0 0.0 1.0× 1.0× 0%               Fire   All All            
Yellow Pikmin
0 0 0 10.8% 1.0   Backward 30 98 0   4.5 head1 0.0 3.5 to -3.0 0.0 1.0× 1.0× 0%               Electric   All All            
Blue Pikmin
0 0 0 10.8% 1.0   Backward 30 98 0   3.0 head1 0.0 3.5 to -3.0 0.0 1.0× 1.0× 0%               Punch   All All            
White Pikmin
0 0 0 8.64% 1.0   Backward 30 98 0   3.0 head1 0.0 3.5 to -3.0 0.0 1.0× 1.0× 0%               Punch   All All            
Purple Pikmin
0 0 0 17.28% 1.0   Backward 30 78 0   3.0 head1 0.0 3.5 to -3.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-5
Hitboxes 10-13
Ending autocancel 36-
Interruptible 49
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lagEdit

Interruptible 10
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible