Ness (SSBU)/Dash attack: Difference between revisions
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{buff|Dash attack's third hit deals more damage (4% → 6%) | *{{buff|[[Dash attack]]'s third hit deals more damage (4% → 6%) without full compensation on knockback (80 base/133 scaling → 85/113), improving its KO potential (KOing middleweights at around 150% with no DI, and 190% with the most optimal DI, down from around 175% and 220% respectively).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|af=3 | |||
|sd=1.0 | |sd=1.0 | ||
|angle=0 | |angle=0 | ||
Line 36: | Line 38: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=70 | |ks=70 | ||
Line 57: | Line 60: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=100 | |ks=100 | ||
Line 73: | Line 77: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 79: | Line 83: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=20 | |angle=20 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 95: | Line 100: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableTitle|Hit 3|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=6.0% | ||
|sd=1.0 | |sd=1.0 | ||
|angle=70 | |angle=70 | ||
|bk= | |af=3 | ||
|ks= | |bk=85 | ||
|ks=113 | |||
|fkv=0 | |fkv=0 | ||
|r=6.0 | |r=6.0 |
Latest revision as of 01:26, January 23, 2022
Overview[edit]
Update History[edit]
- Dash attack's third hit deals more damage (4% → 6%) without full compensation on knockback (80 base/133 scaling → 85/113), improving its KO potential (KOing middleweights at around 150% with no DI, and 190% with the most optimal DI, down from around 175% and 220% respectively).
Hitboxes[edit]
Timing[edit]
Hit 1 | 8 |
---|---|
Hit 2 | 15-16 |
Hit 3 | 23-24 |
Interruptible | 40 |
Animation length | 49 |
Lag time |
Hitbox |
Interruptible |
|