Min Min (SSBU)/Neutral attack/Hit 1: Difference between revisions
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Raul Retana (talk | contribs) m (Added hitstun) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 23: | Line 24: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+8''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 41: | Line 43: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+8''' frames | |||
|} | |} | ||
Revision as of 13:15, July 22, 2020
Overview
Hitboxes
Timing
Like Ryu and Ken's tapped moves, Min Min's Jab 1 has an extra frame before the animation starts to detect the input. The data below is without that extra frame.
Hitboxes | 4-5 |
---|---|
Earliest continuable | 9 |
Interruptible | 24 |
Animation length | 37 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|