Mii Brawler (SSBU)/Pummel: Difference between revisions
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Line 9: | Line 9: | ||
|damage=1.3% | |damage=1.3% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 14: | Line 15: | ||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
|ypos=10.0 | |ypos=10.0 | ||
|zpos=10.0 | |zpos=10.0 | ||
|ff=2.1 | |ff=2.1 | ||
|type=Head | |type=Head | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
Line 26: | Line 25: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 23:52, March 24, 2022
Overview[edit]
Mii Brawler headbutts the opponent they've grabbed. It's damage output and recovery frames are typical of a normal pummel, and is useful for getting grabbed opponents into KO percentages for forward throw, or confirms from down throw into Helicopter Kick or Thrust Uppercut.
Hitboxes[edit]
Timing[edit]
Hitbox | 1 |
---|---|
Interruptible | 7 |
Animation length | 21 |
Lag time |
Hitbox |
Interruptible |
|