Mii Brawler (SSBU)/Neutral attack/Hit 2: Difference between revisions
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Line 12: | Line 12: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=25 | |ks=25 | ||
Line 17: | Line 18: | ||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
|ypos=7.5 | |ypos=7.5 | ||
|zpos=7.0 | |zpos=7.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
Line 30: | Line 29: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|hitbits=Fighter Only | |||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 | ||
Line 35: | Line 36: | ||
|r=3.5 | |r=3.5 | ||
|bn=top | |bn=top | ||
|ypos=7.5 | |ypos=7.5 | ||
|zpos=11.0 | |zpos=11.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
Line 48: | Line 47: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 | ||
Line 53: | Line 53: | ||
|r=3.5 | |r=3.5 | ||
|bn=top | |bn=top | ||
|ypos=7.5 | |ypos=7.5 | ||
|zpos=11.0 | |zpos=11.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 21:52, March 24, 2022
Overview
Mii Brawler jabs again, this time with his opposite hand. Like the first hit of jab, this move can also be used to jab lock, but is a weaker option as it has 3 more frames of endlag than jab 1. This extra endlag prevents certain punish options, such as forward smash.
Update History
- Neutral attack 2 connects into neutral infinite more reliably.
Hitboxes
Timing
Hitboxes | 2-3 |
---|---|
Earliest continuable | 6 |
Interruptible | 19 |
Animation length | 31 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|