Mii Brawler (SSBU)/Down smash: Difference between revisions
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[[File:MiiBrawlerDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's down smash.]] | [[File:MiiBrawlerDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's down smash.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler stretches their arm and leg out to hit on both sides of them simultaneously. At modest damage, range, and startup time, down smash can be a reliable tool to catch cornered opponents rolling in or a tech option. The leg hitbox has slightly stronger knockback scaling | Mii Brawler stretches their arm and leg out to hit on both sides of them simultaneously. At modest damage, range, and startup time, down smash can be a reliable tool to catch cornered opponents rolling in or a tech option. The leg hitbox has slightly stronger knockback scaling than the fist, making using the move while turned around preferable on players at KO percentages. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Latest revision as of 02:23, April 25, 2023
Overview[edit]
Mii Brawler stretches their arm and leg out to hit on both sides of them simultaneously. At modest damage, range, and startup time, down smash can be a reliable tool to catch cornered opponents rolling in or a tech option. The leg hitbox has slightly stronger knockback scaling than the fist, making using the move while turned around preferable on players at KO percentages.
Hitboxes[edit]
Timing[edit]
Charges between | 2-3 |
---|---|
Hitboxes | 9-10 |
Interruptible | 44 |
Animation length | 60 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|