Mewtwo (SSBU)/Down throw: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=104 | |ks=104 | ||
Line 39: | Line 40: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=105 | |ks=105 | ||
Line 59: | Line 61: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=104 | |ks=104 |
Revision as of 19:34, January 23, 2022
Mewtwo down throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview
Update History
- Down throw has less ending lag (FAF 46 → 42), granting it true combos into forward aerial from mid to high percents.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 65 | 50 | 0 | 0.0× | None |
Timing
Invincibility | 1-18 |
---|---|
Hitbox | 16-17 |
Throw Release | 18 |
Interruptible | 42 |
Animation length | 61 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|