Mewtwo (SSBU)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Down throw has less ending lag (FAF 46 → 42), granting it true combos into forward aerial from mid to high percents.}} | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 09:50, July 21, 2020
Mewtwo down throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview
Update History
- Down throw has less ending lag (FAF 46 → 42), granting it true combos into forward aerial from mid to high percents.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 65 | 50 | 0 | 0.0× | None |
Timing
Invincibility | 1-18 |
---|---|
Hitbox | 16-17 |
Throw Release | 18 |
Interruptible | 42 |
Animation length | 61 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|