Meta Knight (SSBU)/Side special: Difference between revisions
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[[File:MetaKnightSSpecialFinisherSSBU.gif|thumb|350px|Hitbox visualization showing the final hit of Meta Knight's side special, Drill Rush.]] | [[File:MetaKnightSSpecialFinisherSSBU.gif|thumb|350px|Hitbox visualization showing the final hit of Meta Knight's side special, Drill Rush.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
Line 12: | Line 13: | ||
|damage=1.1% | |damage=1.1% | ||
|angle=363 | |angle=363 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=50 | |ks=50 | ||
Line 35: | Line 37: | ||
|damage=1.1% | |damage=1.1% | ||
|angle=367 | |angle=367 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=50 | |ks=50 | ||
Line 58: | Line 61: | ||
|damage=1.1% | |damage=1.1% | ||
|angle=30 | |angle=30 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=50 | |ks=50 | ||
Line 81: | Line 85: | ||
|damage=1.1% | |damage=1.1% | ||
|angle=30 | |angle=30 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=50 | |ks=50 | ||
Line 104: | Line 109: | ||
|damage=1.1% | |damage=1.1% | ||
|angle=367 | |angle=367 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=50 | |ks=50 | ||
Line 126: | Line 132: | ||
|damage=1.1% | |damage=1.1% | ||
|angle=365 | |angle=365 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=50 | |ks=50 | ||
Line 142: | Line 149: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Final hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=185 | |ks=185 | ||
Line 162: | Line 170: | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 207: | Line 214: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | |||
The aerial version's finisher only comes out if any of the previous hits connected, and causes Meta Knight to bounce back on hit. The move enables ledge grabs from both sides starting on frame 47, and disables [[jostling]] during frames 26-69. | |||
Crashing into a solid surface causes Meta Knight to skip immediately to the aerial final hit (frame 70), using the same bounce-off animation. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Multihits | !Multihits | ||
|26-69 | |26-69 | ||
|- | |- | ||
! | !Final hit | ||
|70 | |70 | ||
|- | |- | ||
Line 223: | Line 236: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Grounded {{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=44|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=16}} | |||
|- | |- | ||
!Aerial, missed {{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=44}}{{FrameStrip|t=Lag|c=45}} | |||
|- | |- | ||
!Aerial, on hit {{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=44|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=44}} | |||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y| | ===Landing=== | ||
{|class="wikitable" | |||
!Interruptible | |||
|27 | |||
|- | |||
!Animation length | |||
|27 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=1}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | |||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.5 | |||
|- | |||
!Gravity on startup | |||
|0.08 | |||
|- | |||
!Maximum angling per frame by stick input | |||
|3° | |||
|- | |||
!Period the move can go off edges | |||
|24 frames | |||
|- | |||
!Travel speed multiplier when hitting a shield | |||
|0.7 | |||
|- | |||
!Maximum speed decreases on shield | |||
|4 | |||
|- | |||
!Maximum angling per frame after hitting a shield | |||
|1° | |||
|- | |||
!Duration of reduced angling per frame after hitting a shield | |||
|20 frames | |||
|- | |||
!Maximum angle difference to crash into a surface | |||
|50° | |||
|- | |||
!Horizontal speed from final hit bounce-off | |||
| -1 | |||
|- | |||
!Vertical speed from final hit bounce-off | |||
|2.5 | |||
|- | |||
!Helplessness air speed multiplier | |||
|0.6 | |||
|- | |||
!Landing lag | |||
|26 frames | |||
|} | |||
{{MvSubNavMetaKnight|g=SSBU}} | {{MvSubNavMetaKnight|g=SSBU}} | ||
[[Category:Meta Knight (SSBU)]] | [[Category:Meta Knight (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Revision as of 23:35, July 13, 2022
Overview
Hitboxes
Timing
Attack
The aerial version's finisher only comes out if any of the previous hits connected, and causes Meta Knight to bounce back on hit. The move enables ledge grabs from both sides starting on frame 47, and disables jostling during frames 26-69.
Crashing into a solid surface causes Meta Knight to skip immediately to the aerial final hit (frame 70), using the same bounce-off animation.
Multihits | 26-69 |
---|---|
Final hit | 70 |
Interruptible (grounded only) | 99 |
Animation length | 114 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial, missed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial, on hit |
Landing
Interruptible | 27 |
---|---|
Animation length | 27 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Parameters
Horizontal speed multiplier on startup | 0.5 |
---|---|
Gravity on startup | 0.08 |
Maximum angling per frame by stick input | 3° |
Period the move can go off edges | 24 frames |
Travel speed multiplier when hitting a shield | 0.7 |
Maximum speed decreases on shield | 4 |
Maximum angling per frame after hitting a shield | 1° |
Duration of reduced angling per frame after hitting a shield | 20 frames |
Maximum angle difference to crash into a surface | 50° |
Horizontal speed from final hit bounce-off | -1 |
Vertical speed from final hit bounce-off | 2.5 |
Helplessness air speed multiplier | 0.6 |
Landing lag | 26 frames |
|