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Meta Knight (SSBU)/Neutral attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}


[[File:MetaKnightRapidJabSSBU.gif|thumb|360px|Hitbox visualization showing Meta Knight's rapid jab.]]
[[File:MetaKnightRapidJabSSBU.gif|thumb|300px|Hitbox visualization showing Meta Knight's rapid jab.]]
[[File:MetaKnightRapidJabFinisherSSBU.gif|thumb|360px|Hitbox visualization showing Meta Knight's rapid jab finisher.]]
[[File:MetaKnightRapidJabFinisherSSBU.gif|thumb|300px|Hitbox visualization showing Meta Knight's rapid jab finisher.]]


==Overview==
==Overview==
{{competitive expertise}}
Performs a flurry speed of slashes in front of him. It is useful for racking up [[damage]]. Very low amount of [[ending lag]]. The finisher has a base knockback of 60, making it useful to knock opponents away.
Performs a flurry speed of slashes in front of him. It is useful for racking up [[damage]]. Very low amount of [[ending lag]]. The finisher has a base knockback of 60, making it useful to knock opponents away.


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|damage=1.0%
|damage=1.0%
|angle=361
|angle=361
|af=3
|bk=10
|bk=10
|ks=30
|ks=30
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}}
}}
|'''+2''' frames
|'''+2''' frames
|4x
|
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=140
|ks=140
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|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=140
|ks=140
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|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=140
|ks=140
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==Timing==
==Timing==
Interruptibility and animation length are only for the finisher.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|4, 7, 10, 13...
|2-3, 24-25
|-
!Rapid jab
|4, 7, 10, 13, 16, 19, 22
|-
|-
!Finisher
!Finisher

Latest revision as of 14:21, July 13, 2022

Hitbox visualization showing Meta Knight's rapid jab.
Hitbox visualization showing Meta Knight's rapid jab finisher.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Performs a flurry speed of slashes in front of him. It is useful for racking up damage. Very low amount of ending lag. The finisher has a base knockback of 60, making it useful to knock opponents away.

Update 9.0.0 gives transcendent priority for the rapid finisher. This prevents it from being cancelled out from weak attacks.

Update History[edit]

Super Smash Bros. Ultimate 9.0.0

  • Buff Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 1.0% 0 Sakurai angle Forward 10 30 0 HitboxTableIcon(False).png 7.0 top 0.0 6.5 8.0 to 13.5 0.5× 0.6× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +2 frames
Rapid jab finisher
0 0 0 2.0% 0 Sakurai angle Forward 60 140 0 HitboxTableIcon(False).png 5.0 top 0.0 8.0 11.0 2.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 2.0% 0 Sakurai angle Forward 60 140 0 HitboxTableIcon(False).png 6.0 top 0.0 8.0 16.5 2.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 2.0% 0 Sakurai angle Forward 60 140 0 HitboxTableIcon(False).png 6.0 top 0.0 8.0 22.0 2.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 2-3, 24-25
Rapid jab 4, 7, 10, 13, 16, 19, 22
Finisher 3
Interruptible 31
Animation length 45
FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
FrameIcon(Interruptible).png
Interruptible