Meta Knight (SSBU)/Neutral attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|360px|Hitbox visualization showing Meta Knight's rapid jab. File:MetaKnightRapidJabFinisherSSBU.gif|thumb|360px|Hitbo...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MetaKnightRapidJabSSBU.gif|thumb| | |||
[[File:MetaKnightRapidJabFinisherSSBU.gif|thumb| | [[File:MetaKnightRapidJabSSBU.gif|thumb|300px|Hitbox visualization showing Meta Knight's rapid jab.]] | ||
[[File:MetaKnightRapidJabFinisherSSBU.gif|thumb|300px|Hitbox visualization showing Meta Knight's rapid jab finisher.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
Performs a flurry speed of slashes in front of him. It is useful for racking up [[damage]]. Very low amount of [[ending lag]]. The finisher has a base knockback of 60, making it useful to knock opponents away. | |||
Update {{SSBU|9.0.0}} gives transcendent priority for the rapid finisher. This prevents it from being cancelled out from weak attacks. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
! Shieldstun | |||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 11: | Line 21: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=30 | |ks=30 | ||
Line 25: | Line 36: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=S | |slvl=S | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|'''+2''' frames | |||
|4× | |||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 31: | Line 46: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=140 | |ks=140 | ||
Line 44: | Line 60: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=140 | |ks=140 | ||
Line 62: | Line 83: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=140 | |ks=140 | ||
Line 80: | Line 106: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|4, 7, 10, 13 | |2-3, 24-25 | ||
|- | |||
!Rapid jab | |||
|4, 7, 10, 13, 16, 19, 22 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 14:21, July 13, 2022
Overview[edit]
Performs a flurry speed of slashes in front of him. It is useful for racking up damage. Very low amount of ending lag. The finisher has a base knockback of 60, making it useful to knock opponents away.
Update 9.0.0 gives transcendent priority for the rapid finisher. This prevents it from being cancelled out from weak attacks.
Update History[edit]
- Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 24-25 |
---|---|
Rapid jab | 4, 7, 10, 13, 16, 19, 22 |
Finisher | 3 |
Interruptible | 31 |
Animation length | 45 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|