SSBB Icon.png

Meta Knight (SSBB)/Up throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→‎Overview: Removing stub tag, as many other pages like this that need technical data don't have stub notices. Also, thumbnails default to right.)
Line 2: Line 2:
==Overview==
==Overview==
[[File:Meta Knight Brawl Up Throw Animation.gif|250px|thumb|{{SSBB|Meta Knight}}'s up throw in ''Brawl''.]]
[[File:Meta Knight Brawl Up Throw Animation.gif|250px|thumb|{{SSBB|Meta Knight}}'s up throw in ''Brawl''.]]
After pressing up while [[grabbing]] an opponent, {{SSBB|Meta Knight}} quickly flies upwards with his opponent (they will be briefly offscreen if there is no ceiling above, often above the upper [[blast line]]), then crashes back down onto the stage, launching the victim upward. When Meta Knight and his opponent travel upward, they pass through all soft and semi-soft [[platform]]s, but will land on the topmost platform upon descent. This [[throw]] has relatively high [[knockback]] compared to many other up throws in the game, and it is a situational KO move at very high percentages (over 175%), often used when Meta Knight has difficulty KOing with his reliable KO moves. This is especially useful on stages like {{SSBB|Battlefield}}, as Meta Knight can use the throw below the top platform and still land on it, producing the knockback from the platform. At lower percentages, the throw can be used to launch opponents into the air to set up an aerial [[combo]] or [[juggle]]. In addition, when Meta Knight and his opponent are above the upper blast line and receive knockback (from an attack such as a [[Grenade]], a [[C4]], or [[Thunder]]), they can potentially be [[star KO]]ed, even at near zero percents. Due to the rules of [[port priority]] and [[faux super armor]], teams with Meta Knight and Snake commonly use a technique called the [[Omnigay]] to quickly take stocks off their opponents, by sticking a C4 on Meta Knight, using the up throw, and then detonating the C4 while Meta Knight is above the upper blast line. If Meta Knight has the higher [[port]] compared to the opponent, the opponent will be launched by the C4 and star KOed, but Meta Knight will not receive any knockback and can fall back to the ground safely. This move's animation is very similar to {{mvsub|Kirby|SSBB|up throw|poss=y}}.
After pressing up while [[grabbing]] an opponent, {{SSBB|Meta Knight}} quickly flies upwards with his opponent (they will be briefly offscreen if there is no ceiling above, often above the upper [[blast line]]), then crashes back down onto the stage, launching the victim upward. When Meta Knight and his opponent travel upward, they pass through all soft and semi-soft [[platform]]s, but will land on the topmost platform upon descent. This [[throw]] has relatively high [[knockback]] compared to many other up throws in the game, and it is a situational KO move at very high percentages (over 175%), often used when Meta Knight has difficulty KOing with his reliable KO moves. This is especially useful on stages like {{SSBB|Battlefield}}, as Meta Knight can use the throw below the top platform and still land on it, producing the knockback from the platform. At lower percentages, the throw can be used to launch opponents into the air to set up an aerial [[combo]] or [[juggle]]. In addition, when Meta Knight and his opponent are above the upper blast line and receive knockback (from an attack such as a [[Grenade]], a [[C4]], or {{b|Thunder|Pokémon}}), they can potentially be [[star KO]]ed, even at near zero percents. Due to the rules of [[port priority]] and [[faux super armor]], teams with Meta Knight and Snake commonly use a technique called the [[Omnigay]] to quickly take stocks off their opponents, by sticking a C4 on Meta Knight, using the up throw, and then detonating the C4 while Meta Knight is above the upper blast line. If Meta Knight has the higher [[port]] compared to the opponent, the opponent will be launched by the C4 and star KOed, but Meta Knight will not receive any knockback and can fall back to the ground safely. This move's animation is very similar to {{mvsub|Kirby|SSBB|up throw|poss=y}}.


{{competitive expertise}}
{{competitive expertise}}

Revision as of 15:32, July 18, 2014

Overview

Animation of Meta Knight's up throw.
Meta Knight's up throw in Brawl.

After pressing up while grabbing an opponent, Meta Knight quickly flies upwards with his opponent (they will be briefly offscreen if there is no ceiling above, often above the upper blast line), then crashes back down onto the stage, launching the victim upward. When Meta Knight and his opponent travel upward, they pass through all soft and semi-soft platforms, but will land on the topmost platform upon descent. This throw has relatively high knockback compared to many other up throws in the game, and it is a situational KO move at very high percentages (over 175%), often used when Meta Knight has difficulty KOing with his reliable KO moves. This is especially useful on stages like Battlefield, as Meta Knight can use the throw below the top platform and still land on it, producing the knockback from the platform. At lower percentages, the throw can be used to launch opponents into the air to set up an aerial combo or juggle. In addition, when Meta Knight and his opponent are above the upper blast line and receive knockback (from an attack such as a Grenade, a C4, or Thunder), they can potentially be star KOed, even at near zero percents. Due to the rules of port priority and faux super armor, teams with Meta Knight and Snake commonly use a technique called the Omnigay to quickly take stocks off their opponents, by sticking a C4 on Meta Knight, using the up throw, and then detonating the C4 while Meta Knight is above the upper blast line. If Meta Knight has the higher port compared to the opponent, the opponent will be launched by the C4 and star KOed, but Meta Knight will not receive any knockback and can fall back to the ground safely. This move's animation is very similar to Kirby's up throw.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.