Marth (SSBM)/Neutral aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Marth Neutral Aerial Hitbox Melee.gif|thumb|Hitboxes of Marth's nair.]] | [[File:Marth Neutral Aerial Hitbox Melee.gif|thumb|Hitboxes of Marth's nair.]] | ||
Marth does two aerial slashes around himself. First hit deals 4% damage, while the second deals 10%, for a total of 14% if both hits connect. The two hits can easily connect almost all of the time, and can followup into each other, with the second having decent knockback | Marth does two aerial slashes around himself. First hit deals 4% damage, while the second deals 10%, for a total of 14% if both hits connect. The two hits can easily connect almost all of the time, and can followup into each other, with the second having decent knockback. Unlike the majority of Marth's moveset, both hits deal the same damage and knockback whether tipped or not, despite the SFX being different depending on whether it's tipped or not. The move is a decent [[edgeguarder]], and has some use in [[combo]]s, along with the second hit even being able to KO in certain situations when near the [[edge]]. Despite all this, it has a smaller [[hitbox]] than most of Marth's aerials and is less likely to be used due to favor of other aerials. | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 02:03, January 21, 2016
Overview
Marth does two aerial slashes around himself. First hit deals 4% damage, while the second deals 10%, for a total of 14% if both hits connect. The two hits can easily connect almost all of the time, and can followup into each other, with the second having decent knockback. Unlike the majority of Marth's moveset, both hits deal the same damage and knockback whether tipped or not, despite the SFX being different depending on whether it's tipped or not. The move is a decent edgeguarder, and has some use in combos, along with the second hit even being able to KO in certain situations when near the edge. Despite all this, it has a smaller hitbox than most of Marth's aerials and is less likely to be used due to favor of other aerials.
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
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Hitboxes | 6-7, 15-21 |
Ending autocancel | 25- |
Animation length | 49 |
Interruptible | 50 |
Landing lag
Animation length | 15 |
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L-cancelled animation length | 7 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Similar moves
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