Marth (SSBM)/Neutral aerial: Difference between revisions
m (So...am I the only person on the wiki who doesn't have a problem with the over-abundance of swordfighters?) |
m (→Hitboxes) |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
[[File:Marth Neutral Aerial Hitbox Melee.gif|thumb|Hitboxes of Marth's nair.]] | [[File:Marth Neutral Aerial Hitbox Melee.gif|thumb|Hitboxes of Marth's nair.]] | ||
Marth does two aerial slashes around himself. First hit deals 4% damage, while the second deals 10%, for a total of | Marth does two aerial slashes around himself. First hit deals 4% damage, while the second deals 10%, for a total of 13.91% (due to [[stale-move negation]]) if both hits connect. The two hits can easily connect almost all of the time, and can followup into each other, with the second having decent knockback. Unlike the majority of Marth's moveset, both hits deal the same damage and knockback whether tipped or not, despite the SFX being different depending on whether it's tipped or not. The move is a decent [[edgeguarder]], and has some use in [[combo]]s, along with the second hit even being able to KO in certain situations when near the [[edge]]. Despite all this, it has a smaller [[hitbox]] than most of Marth's aerials and is less likely to be used due to favor of other aerials. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 53: | Line 53: | ||
}} | }} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id= | |id=3 | ||
|damage=4% | |damage=4% | ||
|angle=90 | |angle=90 |
Latest revision as of 10:03, June 15, 2019
Overview[edit]
Marth does two aerial slashes around himself. First hit deals 4% damage, while the second deals 10%, for a total of 13.91% (due to stale-move negation) if both hits connect. The two hits can easily connect almost all of the time, and can followup into each other, with the second having decent knockback. Unlike the majority of Marth's moveset, both hits deal the same damage and knockback whether tipped or not, despite the SFX being different depending on whether it's tipped or not. The move is a decent edgeguarder, and has some use in combos, along with the second hit even being able to KO in certain situations when near the edge. Despite all this, it has a smaller hitbox than most of Marth's aerials and is less likely to be used due to favor of other aerials.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Hitboxes | 6-7, 15-21 |
Ending autocancel | 25- |
Animation length | 49 |
Interruptible | 50 |
Landing lag[edit]
Animation length | 15 |
---|---|
L-cancelled animation length | 7 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Similar moves[edit]
|