SSBM Icon.png

Marth (SSBM)/Forward aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Overview: added an image displaying in-depth hitbox frame analysis.)
m (sorry about that undo. Didn't think to check the talk page :/)
 
(10 intermediate revisions by 7 users not shown)
Line 4: Line 4:
[[File:Marth_fair_hitbox_combination_with_frame_distinction.png|thumb|Hitbox range over time]]
[[File:Marth_fair_hitbox_combination_with_frame_distinction.png|thumb|Hitbox range over time]]
[[File:Marth Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Marth's fair.]]
[[File:Marth Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Marth's fair.]]
Marth does a forward vertical slash, doing 9% damage if hit on base and 13% damage and better knockback on the tip. One of the versatile moves that Marth commonly uses in his metagame. This fair is also very safe to use, having little lag, being disjointed, and excellent for spacing. Also a extremely good edgeguarding move, as a few fairs hits on an opponent offstage can easily KO. It is used in many of Marth's combos such as the [[Ken Combo]].
Marth does a forward vertical slash. One of the most versatile and commonly used moves in Marth's [[metagame]], it is considered to be his best aerial attack as well as one of the best forward aerials in the game. This move is very safe to use, having little [[lag]], being [[disjointed]] and excellent for [[spacing]]. Also, this move is a good [[edgeguarding]] move, as a few forward aerial hits on an opponent offstage can easily KO in addition to creating a wall that covers a great range in between Marth and his opponents, making it difficult for them to penetrate. With its low knockback, it also has a great [[combo]] ability, easily being able to chain into itself and other moves, and being used in many of Marth's combos, such as the famous [[Ken Combo]].
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
Line 17: Line 15:
|ks=70
|ks=70
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=76
|bn=76
|effect=Slash
|effect=Slash
Line 30: Line 28:
|ks=70
|ks=70
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=71
|bn=71
|effect=Slash
|effect=Slash
Line 43: Line 41:
|ks=70
|ks=70
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=25
|bn=25
|effect=Slash
|effect=Slash
Line 56: Line 54:
|ks=70
|ks=70
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=76
|bn=76
|xpos=4.8
|xpos=1200
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
Line 86: Line 84:
|-
|-
{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Autocancel|c=6}}
{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Autocancel|c=6}}
|}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
Line 102: Line 100:
|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Blank|c=8}}
|L-cancelled {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Blank|c=8}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
Line 108: Line 106:
==Similar moves==
==Similar moves==
*[[Roy (SSBM)/Forward aerial]]
*[[Roy (SSBM)/Forward aerial]]
{{MvSubNavMarth|g=SSBM}}


[[Category:Marth (SSBM)]]
[[Category:Marth (SSBM)]]
[[Category:Forward aerials]]
[[Category:Forward aerials (SSBM)]]

Latest revision as of 18:23, July 11, 2017

Overview[edit]

This picture displays the different hitboxes and their drag over time.
Hitbox range over time
The hitbox of Marth's fair in Melee.
Hitbox duration of Marth's fair.

Marth does a forward vertical slash. One of the most versatile and commonly used moves in Marth's metagame, it is considered to be his best aerial attack as well as one of the best forward aerials in the game. This move is very safe to use, having little lag, being disjointed and excellent for spacing. Also, this move is a good edgeguarding move, as a few forward aerial hits on an opponent offstage can easily KO in addition to creating a wall that covers a great range in between Marth and his opponents, making it difficult for them to penetrate. With its low knockback, it also has a great combo ability, easily being able to chain into itself and other moves, and being used in many of Marth's combos, such as the famous Ken Combo.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 10% 0 Sakurai angle 30 70 0 3.906 76 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
1 0 9% 0 Sakurai angle 20 70 0 3.906 71 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
2 0 9% 0 Sakurai angle 20 70 0 3.906 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
3 0 13% 0 AngleIcon67.png 42 70 0 3.906 76 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash

Timing[edit]

Attack[edit]

Hitboxes 4-7
Ending autocancel 27-
Interruptible 30
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 15
L-cancelled animation length 7
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible

Similar moves[edit]