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Mario (SSBM)/Forward smash: Difference between revisions

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[[File:Mario_Side_Smash_SSBM.gif|thumb|right|250px|Mario's forward smash.]]
[[File:Mario_Side_Smash_SSBM.gif|thumb|right|250px|Mario's forward smash.]]
Mario rears back and thrusts his palm forwards, producing a decently-sized burst of flame and dealing [[flame]] damage to anyone it connects with. It is the 13th most powerful forward smash in ''[[Melee]]'', and relatively quick. However, its range is somewhat subpar, and connecting with the sourspot on Mario's arm results in much weaker knockback. It can be angled up or down, and when fully charged, sweetspotted, and angled up, can KO at 72%. The sweetspot has [[Priority#Transcendent_priority|transcendental priority]].
Mario rears back and thrusts his palm forwards, producing a decently-sized burst of flame and dealing [[flame]] damage to anyone it connects with. It is the 13th most powerful forward smash in ''[[Melee]]'', and relatively quick. However, its range is somewhat subpar, and connecting with the sourspot on Mario's arm results in much weaker knockback. It can be angled up or down, and when fully charged, sweetspotted, and angled up, can KO at 72%. The sweetspot has [[Priority#Transcendent_priority|transcendental priority]].
==Timing==
{|class="wikitable"
|-
!Charges between
|5-6
|-
!Hitbox
|12-16
|-
!Animation length
|41
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=25}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y}}


==Trivia==
==Trivia==

Revision as of 16:45, December 9, 2017


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Overview

Mario's forward smash.

Mario rears back and thrusts his palm forwards, producing a decently-sized burst of flame and dealing flame damage to anyone it connects with. It is the 13th most powerful forward smash in Melee, and relatively quick. However, its range is somewhat subpar, and connecting with the sourspot on Mario's arm results in much weaker knockback. It can be angled up or down, and when fully charged, sweetspotted, and angled up, can KO at 72%. The sweetspot has transcendental priority.

Timing

Charges between 5-6
Hitbox 12-16
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox

Trivia

  • Is commonly called the "Scorpion Sting," named after Mang0's "Scorpion Master" alias.