Mario (SSB4)/Neutral attack/Hit 2: Difference between revisions

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m (Reverted edits by EXemplary Logic (talk) to last version by Brick3621.)
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|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|rebound=t
|i17=t
|slvl=S
|slvl=S
|sfx=Punch
|sfx=Punch
Line 42: Line 42:
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|rebound=t
|i17=t
|slvl=S
|slvl=S
|sfx=Punch
|sfx=Punch
Line 59: Line 59:
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|rebound=t
|i17=t
|slvl=S
|slvl=S
|sfx=Punch
|sfx=Punch

Revision as of 12:24, April 10, 2016

The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of gameplay, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.

Frame Data

All measurements are in frames.

Hitbox IDs Startup Hitbox lasts for Endlag
0-2 2 2 19

Hitbox Properties

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.5% 0 Sakurai angle 0 100 0 3.0 21 1.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1.5% 0 Sakurai angle 0 100 0 1.5 13 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 1.5% 0 AngleIcon80.png 0 80 0 4 22 4.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

References

Master Core Alpha