SSB4 Icon.png

Mario (SSB4)/Neutral attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Undid edit by Poweron721: still needs those boxes, compare this page with the Brawl version)
mNo edit summary
 
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Mario's neutral attack is a series of two punches and a kick that each start rapidly and do minor damage.
{{ArticleIcons|ssb4=y}}
==Overview==
Mario's neutral attack is a series of two punches and a kick that each start rapidly and do minor damage. A jab lock could lead into a {{Mvsub|Mario|SSB4|forward smash}} or a {{Mvsub|Mario|SSB4|down smash}}.
 
For technical data of each individual hit, see:
*[[Mario (SSB4)/Neutral attack/Hit 1]]
*[[Mario (SSB4)/Neutral attack/Hit 2]]
*[[Mario (SSB4)/Neutral attack/Hit 3]]
 
==Frame Data==
==Frame Data==
All data is measured in [[Frame|Frames]].
All data is measured in [[Frame|Frames]].
Line 6: Line 14:
! Hit !! [[Hitbox]] IDs !! Starts at (within hit) !! Lasts for !! [[Lag|Endlag]]
! Hit !! [[Hitbox]] IDs !! Starts at (within hit) !! Lasts for !! [[Lag|Endlag]]
|-
|-
| 1 || 0-2 || 2 || 2 || 6
| 1 || 0-2 || 2 || 2 || 16
|-
|-
| 2 || 0-2 || 2 || 2 || 6
| 2 || 0-2 || 2 || 2 || 19
|-
|-
| 3 || 0-2 || 7 || 2 || 13
| 3 || 0-2 || 7 || 2 || 26
|}
|}


==Hitbox properties==
==External links==
''Main Articles: [[Mario (SSB4)/Neutral attack/Hit 1]], [[Mario (SSB4)/Neutral attack/Hit 2]], [[Mario (SSB4)/Neutral attack/Hit 3]]''
[http://opensa.dantarion.com/s4/mastercore2/index.php?char=mario&mode=view104]
[http://kuroganehammer.com/Smash4/Mario]


==References==
{{MvSubNavMario|g=SSB4}}
http://opensa.dantarion.com/s4/mastercore2/index.php?char=mario&mode=view104


{{competitive expertise}}
[[Category:Natural combos]]
{{stub}}
[[Category:Mario (SSB4)]]
{{MvSubNavMario|g=SSB4}}
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 07:08, October 26, 2018

Overview[edit]

Mario's neutral attack is a series of two punches and a kick that each start rapidly and do minor damage. A jab lock could lead into a forward smash or a down smash.

For technical data of each individual hit, see:

Frame Data[edit]

All data is measured in Frames.

Hit Hitbox IDs Starts at (within hit) Lasts for Endlag
1 0-2 2 2 16
2 0-2 2 2 19
3 0-2 7 2 26

External links[edit]

[1] [2]