Mario (SSB4)/Forward smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MarioFSmashUp.gif|270px | {|class="wikitable" style="float:right; margin:4pt;" | ||
[[File:MarioFSmash.gif|270px | !colspan=2|Mario forward smash hitbox visualization | ||
[[File:MarioFSmashDown.gif|270px | |- | ||
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|[[File:MarioFSmashUp.gif|270px]] | |||
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!→ | |||
|[[File:MarioFSmash.gif|270px]] | |||
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!↘ | |||
|[[File:MarioFSmashDown.gif|270px]] | |||
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{{competitive expertise}} | {{competitive expertise}} | ||
{{SSB4|Mario}}'s forward smash is an arm thrust that produces a small blast of fire. | {{SSB4|Mario}}'s forward smash is an arm thrust that produces a small blast of fire. |
Revision as of 21:05, December 15, 2017
Mario forward smash hitbox visualization | |
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↗ | |
→ | |
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Mario's forward smash is an arm thrust that produces a small blast of fire.
Update history
Mario's forward smash received one minor buff in patch 1.0.6, which made part of it irreversible. Its sourspot hitbox for all angles was also moved slightly higher. This makes Mario's forward smash one of his two only moves to have ever been changed in game updates, the other being his up tilt.
- Part of forward smash made irreversible.
- Hitbox 0 Y offset (all angles): 0 → 0.7.
Hitboxes
Timing
Charges between | 6-7 |
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Hitboxes | 15-17 |
Interruptible | 48 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|