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Mario (SSB4)/Down smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarioDownSmashWiiU.jpg|270px|right|thumbnail]]
[[File:MarioDSmash.gif|270px|thumb|Hitbox visualization of Mario's down smash.]]
{{SSB4|Mario}}'s down smash is a breakdance sweep, hitting opponents from both sides. It hits very fast in front for a [[smash attack]], hitting as fast as [[Sheik (SSB4)/Forward aerial|Sheik's forward aerial]].
{{competitive expertise}}
 
==Overview==
{{SSB4|Mario}}'s down smash is a breakdance sweep, hitting opponents from both sides. It hits very fast in front for a [[smash attack]], hitting as fast as all his tilts.


==Hitboxes==
==Hitboxes==
===Hit 1===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=10.0%
|damage=10%
|angle=32
|angle=32
|bk=30
|bk=30
Line 21: Line 24:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=L
|slvl=L
|sfx=Kick
|sfx=Kick
Line 27: Line 30:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=10.0%
|damage=10%
|angle=32
|angle=32
|bk=30
|bk=30
Line 40: Line 43:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=L
|slvl=L
|sfx=Kick
|sfx=Kick
}}
}}
|}
{{HitboxTableTitle|Hit 2|24}}
===Hit 2===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12%
|angle=30
|angle=30
|bk=30
|bk=30
Line 62: Line 63:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
Line 68: Line 69:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=12.0%
|damage=12%
|angle=30
|angle=30
|bk=30
|bk=30
Line 81: Line 82:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
Line 88: Line 89:


==Timing==
==Timing==
All data is in [[frame]]s.
{|class="wikitable"
{| class="wikitable"
!Charges between
|-
|2-3
! Phase !! Time
|-
|-
| Startup || 4
!Hit 1
|5-6
|-
|-
| Hit 1 hitbox existence || 5-6
!Hit 2
|14
|-
|-
| Hit 2 hitbox existence || 14
!Interruptible
|44
|-
|-
| Endlag || 29
!Animation length
|45
|}
|}


===Front hit===
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=37}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Back hit===
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}
 
{{competitive expertise}}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Down smashes (SSB4)]]

Latest revision as of 09:16, April 12, 2023

Hitbox visualization of Mario's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Mario's down smash is a breakdance sweep, hitting opponents from both sides. It hits very fast in front for a smash attack, hitting as fast as all his tilts.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 0 AngleIcon32.png 30 100 0 4 0 0.0 3.6 12.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 10% 0 AngleIcon32.png 30 100 0 3.3 0 0.0 3.6 7 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Hit 2
0 0 12% 0 AngleIcon30.png 30 100 0 4 0 0.0 3.6 -11.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 12% 0 AngleIcon30.png 30 100 0 3.3 0 0.0 3.6 -6 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Charges between 2-3
Hit 1 5-6
Hit 2 14
Interruptible 44
Animation length 45
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible