Mario (SSB4)/Down smash: Difference between revisions
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!Interruptible | !Interruptible | ||
|44 | |44 | ||
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!Animation length | |||
|46 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=3}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 22:49, December 15, 2017
Overview
Mario's down smash is a breakdance sweep, hitting opponents from both sides. It hits very fast in front for a smash attack, hitting as fast as all his tilts.
Hitboxes
Timing
Charges between | 3-4 |
---|---|
Hit 1 | 5-6 |
Hit 2 | 14 |
Interruptible | 44 |
Animation length | 46 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|