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Mario (SSB4)/Dash attack: Difference between revisions

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{{technical data}}
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarioDashAttackSSB4.jpg|270px|right|thumbnail]]
[[File:MarioDashAttack.gif|270px|thumb|Hitbox visualization of Mario's dash attack.]]
{{SSB4|Mario}}'s [[Dash attack|dash attack]] is a sliding kick that deals moderate [[damage]] and diagonal [[knockback]].
{{competitive expertise}}


==Frame Data==
==Overview==
All measurements are in [[Frame|frames]].
{{SSB4|Mario}}'s [[dash attack]] is a sliding kick that deals moderate [[damage]] and diagonal [[knockback]].
{| class="wikitable"
 
|-
==Hitboxes==
! [[Hitbox]] IDs !! Startup (from beginning of move) !! Hitbox lasts for !! Endlag
{{SSB4HitboxTableHeader}}
|-
{{HitboxTableTitle|Clean|24}}
| 0 || 6 || 4 || -
{{SSB4HitboxTableRow
|-
|id=0
| 1 || 10 || 16 || 13
|damage=8%
|angle=60
|bk=100
|ks=43
|fkv=0
|r=3.5
|bn=0
|ypos=1.5
|zpos=4.4
|trip=0
|type=Foot
|effect=Normal
|rebound=t
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Late|24}}
{{SSB4HitboxTableRow
|id=1
|damage=6%
|angle=110
|bk=100
|ks=43
|fkv=0
|r=2.6
|bn=0
|ypos=1.5
|zpos=4.0
|trip=0
|type=Foot
|effect=Normal
|rebound=t
|slvl=M
|sfx=Kick
}}
|}
|}


==Hitbox Properties==
==Timing==
{| class="wikitable sortable"
{|class="wikitable"
!Clean hit
|6-9
|-
|-
! Hitbox ID !! Location !! Damage !! Angle !! [[Knockback]] Growth !! Weight-based Knockback !! Base Knockback !! Radius !! Z offset !! Y offset !! X offset !! [[Effect]] !! Odds of Causing [[Tripping]] !! Hitlag Multiplier !! [[Smash directional influence|SDI]] Multiplier !! [[Shield damage|Shield Damage]]
!Late hit
|10-25
|-
|-
| 0 || Foot || 8% || 60° || 43 || 0 || 100 || 3.5 || 0 || 1.5 || 4.4 || [[Normal]] || 0% || 1 || 1 || 1
!Interruptible
|38
|-
|-
| 1 || Foot || 6% || 110° || 43 || 0 || 100 || 2.6 || 0 || 1.5 || 4 || Normal || 0% || 1 || 1 || 1
!Animation length
|53
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


==References==
==References==
[http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha]
[http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha]
{{competitive expertise}}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Dash attacks (SSB4)]]

Latest revision as of 09:17, April 12, 2023

Hitbox visualization of Mario's dash attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Mario's dash attack is a sliding kick that deals moderate damage and diagonal knockback.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 8% 0 AngleIcon60.png 100 43 0 3.5 0 0.0 1.5 4.4 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Late
1 0 6% 0 AngleIcon110.png 100 43 0 2.6 0 0.0 1.5 4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Clean hit 6-9
Late hit 10-25
Interruptible 38
Animation length 53
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible

References[edit]

Master Core Alpha