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Mario (SSB)/Up smash: Difference between revisions

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==Overview==
==Overview==
[[File:Mario Up Smash Hitbox Smash 64.gif|thumb|The hitbox of Mario's up smash.]]
[[File:Mario Up Smash Hitbox Smash 64.gif|thumb|The hitbox of Mario's up smash.]]
Mario does a headbutt upward in an arc, doing 19% damage. This makes his head a large, [[disjointed]] hitbox, with extremely high vertical knockback; it is the strongest [[up smash]] in the game, being able to KO at around 80-90% normally, and as low as 73% if the opponent doesn't [[DI]]. At base/very low percentages, it can also be used as a [[combo]] starter, as it can lead into an {{mvsub|Mario|SSB|up tilt}} chain. However, it is rather laggy in terms of both [[startup]] and [[ending lag]] (especially the latter), and has limited horizontal [[range]]. Also, there aren't many ways to combo straight into it, outside of Mario's wall combos in the "tent" portion of [[Hyrule Castle]]. It can be considered the third best up smash in ''Smash 64'', behind {{mvsub|Fox|SSB|up smash|alt=Fox's}} and {{mvsub|Pikachu|SSB|up smash|alt=Pikachu's}}, and is Mario's strongest KO move.
Mario does a headbutt upward in an arc, doing 19% damage. This makes his head a large, [[disjointed]] hitbox, with extremely high vertical knockback; it is the strongest [[up smash]] in the game, being able to KO at around 80-90% normally, and as low as 73% if the opponent doesn't [[DI]]. At base/very low percentages, it can also be used as a [[combo]] starter, as it can lead into an {{mvsub|Mario|SSB|up tilt}} chain or a [[grab]]. However, it is rather laggy in terms of both [[startup]] and [[ending lag]] (especially the latter), and has limited horizontal [[range]]. Also, there aren't many ways to combo straight into it, outside of Mario's wall combos in the "tent" portion of [[Hyrule Castle]]. It can be considered the third best up smash in ''Smash 64'', behind {{mvsub|Fox|SSB|up smash|alt=Fox's}} and {{mvsub|Pikachu|SSB|up smash|alt=Pikachu's}}, and is Mario's strongest KO move.


Mario's head has [[invincibility frame]]s for part of the move's duration.
Mario's head has [[invincibility frame]]s for part of the move's duration.

Revision as of 18:37, November 20, 2013

Overview

The hitbox of Mario's u-smash in Smash 64.
The hitbox of Mario's up smash.

Mario does a headbutt upward in an arc, doing 19% damage. This makes his head a large, disjointed hitbox, with extremely high vertical knockback; it is the strongest up smash in the game, being able to KO at around 80-90% normally, and as low as 73% if the opponent doesn't DI. At base/very low percentages, it can also be used as a combo starter, as it can lead into an up tilt chain or a grab. However, it is rather laggy in terms of both startup and ending lag (especially the latter), and has limited horizontal range. Also, there aren't many ways to combo straight into it, outside of Mario's wall combos in the "tent" portion of Hyrule Castle. It can be considered the third best up smash in Smash 64, behind Fox's and Pikachu's, and is Mario's strongest KO move.

Mario's head has invincibility frames for part of the move's duration.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 19% 0 AngleIcon85.png 26 120 0 190 12 0 100 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Timing

Head intangible 7-10
Hitboxes 7-15
Animation length 58
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Head  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible

Trivia

  • During this move, Mario's head model separates slightly from his body. Luigi's up smash shares this trait.

Similar moves