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Luma Shot

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Revision as of 09:30, January 28, 2015 by 72.230.80.239 (talk) (→‎Overview: Added some extra information, regarding Luma Shot.)
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Luma Shot
Rosalina using the Luma to do a rushing attack in SSB4.
Rosalina shooting Luma out.
User Rosalina & Luma
Universe Mario

Luma Shot (チコシュート, Chiko Shoot) is Rosalina & Luma's neutral special move in Super Smash Bros. 4.

Overview

This move has multiple functions upon use. When Luma is paired up with Rosalina, the move becomes a chargeable move that shoots Luma out varying distances. The distance and speed that Luma travels out depends on how much the move is charged. Any opponent that Luma comes in contact with is damaged and knocked back. The amount of damage inflicted varies depending on how far Luma has traveled and how long the move has been charged. When Luma hits someone, it will stop traveling.

When Luma is away from Rosalina, Rosalina will wave her wand in the air in front of her. This will call Luma back to Rosalina, and then the move will cycle back to being a chargeable shot.

If no Luma is in play, Rosalina will wave her wand, but to no effect.

It should also be noted that Luma operates like a projectile upon being shot. As a result, moves such as Reflector, Nayru's Love, and Guardian Orbitars can reflect Luma right back at Rosalina, damaging her as a result. However, Luma is unaffected by PSI Magnet Gravitational Pull, and Oil Panic.

Kirby can use the Luma Shot via copying Rosalina, which spawns a Luma that immediately disappears after it is projected away.

Stages

Luma Shot has 5 different stages of damage and travel distance based on how much the move is charged. Each stage travels one character length more than the last stage. The initial stage travels half of the length of Final Destination, while a fully charged shot will make Luma shoot out 3/4 the full length of Final Destination.

Stage Damage
Stage 1 5%
Stage 2 9%
Stage 3 10-11%
Stage 4 13-14%
Stage 5 15-16%

Customization

Customization was added in Super Smash Bros. 4. These are Luma Shot's two variations:

  1. Luma Warp: Luma instantly teleports away from Rosalina. The distance that Luma warps away is the length of the standard variation's first stage. This move lacks all of the standard variant's attacking versatility in exchange for extreme speed of the move, allowing Rosalina to shoot Luma out to perform combos successively. An opponent is inflicted 1% damage and will flinch when Luma teleports directly on them.
  2. Power Luma Shot: Luma moves very slowly in a drill-like fashion, and doesn't travel very far. A fully charged shot will travel as far as the standard variant's first stage, inflict about 21% damage, and has considerable knockback. Opponents that are sent flying can damage others they come in contact with.

Origin

Near the beginning of Super Mario Galaxy, Rosalina uses her wand to summon a Luma for the player to use. The summoning aspect of Luma Shot is a reference to this cut scene. In the sequel, a second player can control an additional Luma. The second Luma can both stun and defeat enemies from a short distance.

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