Hitbox visualization showing Luigi's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Does a backflip and and kicks upwards with one leg.

Update History

  1.1.0

  •   Up aerial has less ending lag (FAF 30 → 27).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.0% 0   Standard 0 100 0   4.0 legr 1.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.0% 0   Standard 0 100 0   4.0 kneer 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 7.0% 0   Standard 0 100 0   4.0 legr 1.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 0 100 0   4.0 kneer 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1
Clean hit 5-7
Late hit 8-11
Ending autocancel 19-
Interruptible 27
Animation length 37
                                                                         
                                                                         

Landing lag

Interruptible 8
Animation length 70
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible