This article is about the hitbox visualization in Super Smash Bros. Ultimate. For in move itself, see Luigi Cyclone.
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Hitbox visualization showing Luigi's aerial Luigi Cyclone.
Hitbox visualization showing Luigi's grounded Luigi Cyclone.

Overview

Update History

  2.0.0

  •   Luigi Cyclone has more knockback (80 (base)/130/120 (scaling) → 85/140/130).

  3.1.0

  •   Luigi Cyclone's invincibility no longer lasts for its entire duration when used on the ground and while ascending into the air with certain timing.

Hitboxes

Aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Multihits
1 0 0 2.0% 0   Standard 80 30 0   6.0 top 0.0 9.5 5.5 0.8× 0.8× 0%               Kick   All All             6
2 0 0 2.0% 0   Standard 80 30 0   6.0 top 0.0 9.5 -5.5 0.8× 0.8× 0%               Kick   All All             6
0 0 0 2.0% 0   Standard 80 30 0   6.0 top 0.0 2.5 0.0 0.8× 0.8× 0%               Kick   All All             6
4 1 10 0.0% 0   Standard 0 100 45   15.5 top 0.0 8.5 0.0 0.8× 0.8× 0%               None   All All             10
Final hit
0 0 0 4.0% 0   Standard 85 130 0   7.5 top 0.0 11.0 -9.5 2.0× 1.0× 0%               Kick   All All             0
1 0 0 4.0% 0   Standard 85 130 0   7.5 top 0.0 11.0 9.5 2.0× 1.0× 0%               Kick   All All             0
2 0 0 4.0% 0   Standard 85 130 0   6.5 top 0.0 2.0 0.0 2.0× 1.0× 0%               Kick   All All             0
Multihits ID 4 uses weight-independent knockback.

Grounded

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Multihits
1 0 0 2.0% 0   Standard 85 30 0   5.5 top 0.0 10.0 -5.5 0.8× 0.8× 0%               Kick   All All             6
2 0 0 2.0% 0   Standard 85 30 0   5.5 top 0.0 10.0 5.5 0.8× 0.8× 0%               Kick   All All             6
0 0 0 2.0% 0   Standard 25 60 0   6.0 top 0.0 5.5 0.0 0.8× 0.8× 0%               Kick   All All             6
4 1 10 0.0% 0   Standard 0 100 50   19.5 top 0.0 8.5 0.0 0.8× 0.8× 0%               None   All All             10
Final hit
0 0 0 4.0% 0   Standard 85 140 0   7.5 top 0.0 11.0 -9.5 2.0× 1.0× 0%               Kick   All All             0
1 0 0 4.0% 0   Standard 85 140 0   7.5 top 0.0 11.0 9.5 2.0× 1.0× 0%               Kick   All All             0
2 0 0 4.0% 0   Standard 85 140 0   6.5 top 0.0 4.0 0.0 2.0× 1.0× 0%               Kick   All All             0
Multihits ID 4 uses weight-independent knockback.

Timing

Invincibility (Aerial) 1-7
Invincibility (Grounded) 4-8
Multihits 10-33
Final hit 40
Interruptible 86
Animation length 87
Hitboxes                                                                                                                                                                               
Aerial                                                                                                                                                                               
Grounded                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
 
Interruptible