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Luigi (SSB4)/Down smash: Difference between revisions

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{{competitive expertise}}
{{ArticleIcons|ssb4=y}}
{{image|smash forge}}
[[File:LuigiDSmash.gif|thumb|270px|Hitbox visualization showing Luigi's down smash.]]
 
==Overview==
Two sweeping kicks. It's {{SSB4|Luigi}}'s fastest [[smash attack]], coming out at frame 6. It has a [[sweetspot]] on Luigi's thighs and a [[sourspot]] on Luigi's feet. Down smash is used to cover rolls, punish whiffs with a fast move, stage spike recovering opponents and kill (with the second hit). The second hit is stronger than the first. Both hits send up and behind Luigi. Its startup is also allows Luigi to avoid high-hitting moves thanks to him crouching down.
==Update history==
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{change|Hit 2 angle: 70° → 60°.}}
*{{change|Hit 2 angle (70° → 60°).}}
*{{buff|Hit 2 knockback scaling: 80 → 100.}}
*{{buff|Hit 2 knockback scaling (80 → 100).}}


'''{{GameIcon|ssb4}} [[1.1.1]]'''
'''{{GameIcon|ssb4}} [[1.1.1]]'''
*{{buff|Knockback scaling: 80 (hit 1)/100 (hit 2) → 85/104.}}
*{{buff|Knockback scaling (80 (hit 1)/100 (hit 2) → 85/104).}}


==Hitboxes==
==Hitboxes==
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=14%
|damage={{ChargedSmashDmgSSB4|14}}
|angle=120
|angle=120
|bk=40
|bk=40
Line 29: Line 32:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=15%
|damage={{ChargedSmashDmgSSB4|15}}
|angle=120
|angle=120
|bk=40
|bk=40
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=14%
|damage={{ChargedSmashDmgSSB4|14}}
|angle=60
|angle=60
|bk=40
|bk=40
Line 60: Line 63:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=15%
|damage={{ChargedSmashDmgSSB4|15}}
|angle=60
|angle=60
|bk=40
|bk=40
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{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|3-4
|2-3
|-
!Hit 1
|6-7
|-
|-
!Hit 2
!Hitboxes
|14-15
|6-7, 14-15
|-
|-
!Interruptible
!Animation length
|38
|37
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 04:26, November 22, 2023

Hitbox visualization showing Luigi's down smash.

Overview[edit]

Two sweeping kicks. It's Luigi's fastest smash attack, coming out at frame 6. It has a sweetspot on Luigi's thighs and a sourspot on Luigi's feet. Down smash is used to cover rolls, punish whiffs with a fast move, stage spike recovering opponents and kill (with the second hit). The second hit is stronger than the first. Both hits send up and behind Luigi. Its startup is also allows Luigi to avoid high-hitting moves thanks to him crouching down.

Update history[edit]

Super Smash Bros. for Nintendo 3DS 1.0.4/Super Smash Bros. for Wii U 1.0.1

  • Change Hit 2 angle (70° → 60°).
  • Buff Hit 2 knockback scaling (80 → 100).

Super Smash Bros. 4 1.1.1

  • Buff Knockback scaling (80 (hit 1)/100 (hit 2) → 85/104).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 14% 0 AngleIcon120.png 40 85 0 4.5 0 0.0 3.6 11.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 15% 0 AngleIcon120.png 40 85 0 4.0 0 0.0 3.6 6.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Hit 2
0 0 14% 0 AngleIcon60.png 40 104 0 4.0 0 0.0 3.6 -10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 15% 0 AngleIcon60.png 40 104 0 4.0 0 0.0 3.6 -6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Charges between 2-3
Hitboxes 6-7, 14-15
Animation length 37
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible