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Lucas (SSBU)/Down special: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Lucas's down special, PSI Magnet. {{competitive expertise}} ==Overview== ==Hitboxes== {{...)
 
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=NoDamageHitbox|c=1|e=NoDamageHitboxLoopS}}{{FrameStrip|t=Absorb|c=20|s=AbsorbLoopE|e=AbsorbLoopS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxLoopE}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=16}}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=NoDamageHitbox|c=1|e=NoDamageHitboxLoopS}}{{FrameStrip|t=Absorb|c=20|s=AbsorbLoopE|e=AbsorbLoopS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxLoopE}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=16}}
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Revision as of 20:19, December 23, 2019

Hitbox visualization showing Lucas's down special, PSI Magnet.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Windbox
0 0 6 0.0% 0 AngleIcon180.png Standard 0 100 23 HitboxTableIcon(False).png 13.0 top 0.0 6.5 11.5 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hitbox
0 0 10 8.0% 0 AngleIcon25.png Standard 40 98 0 HitboxTableIcon(False).png 3.5 top 0.0 6.3 7.0 to 9.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Electric).png TypeIcon(PK).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Electric SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

The data is for the respective animations, not overall. It reflects starting on frame 7

Windbox 6
Hitbox 1
Animation length (end 26
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
FrameIcon(Absorb).png
Absorb