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Kirby (SSB4)/Down aerial

< Kirby (SSB4)
Revision as of 17:21, October 26, 2018 by PikaSamus (talk | contribs)
Hitbox visualization showing Kirby's down aerial.
Hitbox visualization showing Kirby's down aerial's landing hitbox.

Overview

A drill kick. The final hit has a weak meteor effect. An effective combo starter on grounded opponents, and a dangerous edge-guarding move on recovering opponents. Low ending lag makes it relatively safe to use off-stage. It can also be lead in to a foot stool jump. This move can combo into a vast majority of Kirby's arsenal at almost any percent.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-5
0 0 1% 0   20 107 0 5.0 0 0.0 -2.5 2.4 1.0x 1.5x 0%               Kick  
Hit 6
0 0 2% 0   20 110 0 6.2 0 0.0 -2.5 2.4 1.0x 1.0x 0%               Kick  
Landing
0 0 2% 0   0 100 40 5.4 0 0.0 3.2 4.0 1.0x 1.0x 0%               Kick  
1 0 2% 0   0 100 40 5.0 0 0.0 3.2 -4.0 1.0x 1.0x 0%               Kick  

Timing

Attack

Initial autocancel 1-17
Hits 1-5 18-19, 21-22, 24-25, 27-28, 30-31
Hit 6 34
Ending autocancel 48-
Interruptible 55
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Hitboxes 1-3
Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible