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King Dedede (SSBU)/Forward smash

< King Dedede (SSBU)
Revision as of 14:11, January 10, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|600px|Hitbox visualization showing King Dedede's forward smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ult...)
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Hitbox visualization showing King Dedede's forward smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 2 0.0% 0   Standard 0 0 0   3.5 hammer2 -6.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 2 0.0% 0   Standard 0 0 0   3.5 hammer2 -12.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 16.0% 4.0   Standard 85 55 0   4.5 hammer2 1.5 0.0 0.0 1.0× 1.0× 0%               Dedede Hit   All All            
ID 0 and 1 snap opponents in front of Dedede to lead into the clean hit's sourspot.
Clean hit
1 0 0 18.5% 4.0   Standard 50 85 0   3.5 hammer1 6.0 to 3.0 -3.0 to -5.0 0.0 0.8× 1.0× 0%               Dedede Hit   All All            
2 0 0 25.0% 4.0   Standard 70 74 0   6.0 hammer2 0.0 0.0 0.0 1.0× 1.0× 0%               Dedede Hit   All All            
ID 2 is a circular extended hitbox. It cannot interpolate.
Late hit
2 0 0 11.0% 0   Standard 100 30 0   8.0 top 0.0 5.0 5.0 to 27.0 1.0× 1.0× 0%               Dedede Hit   All All            

Timing

Charges between 33-34
Early hit 40-41
Clean hit 42-43
Late hit 44
Interruptible 78
Animation length 95
                                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible