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King Dedede (SSB4)/Down throw: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:KingDededeThrowDown.gif|thumb|270px|Hitbox visualization showing King Dedede's down throw.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
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==Update history==
==Update history==
*{{Change|Down throw's angle altered: 70° → 80°.}}
{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1
*{{Nerf|Down throw's knockback scaling increased: 60 → 82. This hampers its combo ability at higher percents.}}
*{{buff|Down throw launches opponents at a higher angle (70° → 80°).}}
*{{Nerf|Down throw has increased knockback scaling (60 → 82), hindering its combo potential at higher percents.}}


==Hitboxes==
==Throw Data==
{|class="wikitable sortable"
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=6%
|angle=80
|af=3
|bk=70
|ks=82
|fkv=0
|noff=f
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|angle=361
|af=3
|bk=60
|ks=100
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Throw Release
|26
|-
!Interruptible
|42
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Animation length
|-
|56
|Throw || 6% || 80° || 70 || 82 || — || No || Normal || Small
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=25|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=38}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}


{{technical data|Missing [[interruptibility]].}}
{{MvSubNavKingDedede|g=SSB4}}
{{MvSubNavKingDedede|g=SSB4}}
[[Category:King Dedede (SSB4)]]
[[Category:King Dedede (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Latest revision as of 08:01, December 10, 2022

Hitbox visualization showing King Dedede's down throw.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

King Dedede grabs the foe's head and brings them into the air, then plants them onto the ground. His most reliable way of racking up damage, being able to combo into up tilt and any aerial (except down aerial).

Update history[edit]

Super Smash Bros. for Nintendo 3DS 1.0.4/Super Smash Bros. for Wii U 1.0.1

  • Buff Down throw launches opponents at a higher angle (70° → 80°).
  • Nerf Down throw has increased knockback scaling (60 → 82), hindering its combo potential at higher percents.

Throw Data[edit]

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 6% AngleIcon80.png Forwards 70 82 0 0 1.0x TypeIcon(Throwing).png EffectIcon(Normal).png S None
1 3% Sakurai angle Forwards 60 100 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None

Timing[edit]

Invincibility 1-18
Throw Release 26
Interruptible 42
Animation length 56
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point
FrameIcon(Interruptible).png
Interruptible