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Kazuya (SSBU)/Forward throw

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Hitbox visualization showing Kazuya's forward throw.

OverviewEdit

Throw and Hitbox DataEdit

The hitboxes use different data if Kazuya is giant (more specifically, if he is at 1.4× of his size or more).

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (standard)
0 0 0 5.0% 0   Forward 58 100 0   4.0 kneer 0.0 0.0 0.0 0.0× 1.0× 0%               Kazuya Kick   All All            
1 0 0 5.0% 0   Forward 58 100 0   4.0 footr 0.0 0.0 0.0 0.0× 1.0× 0%               Kazuya Kick   All All            
Hit 1 (giant size)
0 0 0 5.0% 0   Forward 58 100 0   5.0 kneer 0.0 0.0 0.0 0.0× 1.0× 0%               Kazuya Kick   All All            
1 0 0 5.0% 0   Forward 58 100 0   5.0 footr 0.0 0.0 0.0 0.0× 1.0× 0%               Kazuya Kick   All All            
Hit 2 (standard, early)
0 0 0 5.0% 0   Forward 58 100 0   4.0 top 1.0 14.0 5.5 0.0× 1.0× 0%               Kazuya Kick   All All            
1 0 0 5.0% 0   Forward 58 100 0   4.0 top 1.5 16.0 9.5 0.0× 1.0× 0%               Kazuya Kick   All All            
Hit 2 (giant size, early)
0 0 0 5.0% 0   Forward 58 100 0   5.0 top 1.0 14.0 5.5 0.0× 1.0× 0%               Kazuya Kick   All All            
1 0 0 5.0% 0   Forward 58 100 0   5.0 top 1.5 to 5.0 15.5 10.5 0.0× 1.0× 0%               Kazuya Kick   All All            
Hit 2 (standard, late)
0 0 0 5.0% 0   Forward 58 100 0   4.0 kneer 0.0 0.0 0.0 0.0× 1.0× 0%               Kazuya Kick   All All            
1 0 0 5.0% 0   Forward 58 100 0   4.0 footr 0.0 0.0 0.0 0.0× 1.0× 0%               Kazuya Kick   All All            
Hit 2 (giant size, late)
0 0 0 5.0% 0   Forward 58 100 0   5.0 kneer 0.0 0.0 0.0 0.0× 1.0× 0%               Kazuya Kick   All All            
1 0 0 5.0% 0   Forward 58 100 0   5.0 footr 0.0 0.0 0.0 0.0× 1.0× 0%               Kazuya Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.0%   Forward 70 125 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-42
Hit 1 11-12
Hit 2 (early, late) 39, 40-41
Throw release 42
Interruptible 76
Animation length 89
                                                                                                                                                                                 
                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible