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Kazuya (SSBU)/Forward smash

Hitbox visualization showing Kazuya's forward smash.
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OverviewEdit

HitboxesEdit

  • The hitboxes have different shieldstun multipliers coded, but due to a glitch, the 1.75× multiplier for the last hitbox ends up applying to both of them.
  • The ID 1 hitbox triggers a Special Zoom on hit.
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
0 0 0 23.0% 5.0   Forward 50 63 0   3.0 top 0.0 8.5 to 13.5 4.0 0.2× 1.0× 0%               Kazuya Hit   All All             0.1×
1 0 0 26.0% 5.0   Forward 50 73 0   4.5 handl 0.0 0.0 0.0 1.0× 1.0× 0%               Kazuya Hit   All All             1.75×

TimingEdit

The damage-based armor has a threshold of 10%.

Charges between 5-6
Damage-based armor 7-24
Hitboxes 25-26
Interruptible 67
Animation length 85
                                                                                                                                                                         
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible

Special Zoom parametersEdit

Duration 40 frames
Slowdown magnitude 4
Zoom rate 4
Camera Y offset 1u
Time before zoom 3 frames
Background duration (non-1v1) 30 frames