SSBB Icon.png

Jump cancel throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 16: Line 16:
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: [[Power Suit Piece]]s created on start/transform and picked back up again in order to be carried like other items.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: [[Power Suit Piece]]s created on start/transform and picked back up again in order to be carried like other items.
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Advance Techniques]]

Revision as of 10:24, February 27, 2013

The jump cancel throw (JCT) is an advanced technique in Super Smash Bros. Brawl that allows the player to throw an item while sliding a little bit forward, similar to a glide toss. It can be performed by any character in the game. The player must have an item in their character's hand, then dash. They must then jump and cancel the dash into a throw. There are different frame limits for each character. Basically, the technique is performed by transferring the jump momentum into the toss, which is how the character slides forward.

Its applications are similar to a glide toss because the player can perform a forward, backward, forward reverse, and a backward reverse JCT. There is a slight difference between the two. Characters with a poor glide toss can use this to gain some distance.

Characters

The following characters have the ability to create items that they can use to perform a jump cancel throw: