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Jump cancel throw: Difference between revisions

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'''Jump cancel throw''' ('''JCT''') is an advanced technique in ''[[Super Smash Bros. Brawl]]'' that allows the player to throw an [[item]] while sliding a little bit forward, similar to a [[glide toss]]. It can be performed by any character in the game. First, have an item in hand, then [[dash]]. [[Jump]] and cancel it into a throw. There are different [[frame]] limits for each character. Basically, this tech is performed by transferring the jump momentum into the toss, which is how the character slides forward.
The '''jump cancel throw''' ('''JCT''') is an advanced technique in ''[[Super Smash Bros. Brawl]]'' that allows the player to throw an [[item]] while sliding a little bit forward, similar to a [[glide toss]]. It can be performed by any character in the game. First, have an item in hand, then [[dash]]. [[Jump]] and cancel it into a throw. There are different [[frame]] limits for each character. Basically, this tech is performed by transferring the jump momentum into the toss, which is how the character slides forward.


Its applications are similar to a glide toss because the player can perform a forward, backward, forward reverse, and a backward reverse JCT. There is a slight difference between the two. Characters with a poor glide toss can use this to gain some distance.
Its applications are similar to a glide toss because the player can perform a forward, backward, forward reverse, and a backward reverse JCT. There is a slight difference between the two. Characters with a poor glide toss can use this to gain some distance.

Revision as of 16:13, November 20, 2012

The jump cancel throw (JCT) is an advanced technique in Super Smash Bros. Brawl that allows the player to throw an item while sliding a little bit forward, similar to a glide toss. It can be performed by any character in the game. First, have an item in hand, then dash. Jump and cancel it into a throw. There are different frame limits for each character. Basically, this tech is performed by transferring the jump momentum into the toss, which is how the character slides forward.

Its applications are similar to a glide toss because the player can perform a forward, backward, forward reverse, and a backward reverse JCT. There is a slight difference between the two. Characters with a poor glide toss can use this to gain some distance.

Characters

The following characters have the ability to create items that they can use to perform a jump cancel throw: