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Joker (SSBU)/Forward tilt: Difference between revisions

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(Looks much cleaner this way. Also Joker and Arsene's hits have always been able to connect on the same frame; that's how hitboxes with different part numbers work, and ftilt is no exception)
 
Line 29: Line 29:


==Hitboxes==
==Hitboxes==
===Angled upwards===
===Angled up===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Shieldstun
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 36: Line 37:
|damage=3.0%
|damage=3.0%
|angle=180
|angle=180
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=10
|fkv=10
|setweight=t
|r=2.5
|r=2.5
|bn=knife
|bn=knife
Line 50: Line 53:
|slvl=M
|slvl=M
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.0%
|damage=3.0%
|angle=35
|angle=35
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=25
|fkv=25
|setweight=t
|r=2.5
|r=2.5
|bn=knife
|bn=knife
Line 68: Line 74:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 2|42}}
|—
{{HitboxTableTitle|Hit 2 (without Arsene)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=5.0%
|damage=5.0%
|angle=45
|angle=45
|af=3
|bk=45
|bk=45
|ks=128
|ks=128
Line 87: Line 95:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableRowNote|Hit 1 uses weight-independent knockback.|42}}
|—
|}
{{HitboxTableTitle|Hit 2 (with Arsene)|42}}
 
===Angled forwards===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=0
|damage=3.0%
|damage=5.0%
|angle=93
|angle=45
|bk=0
|af=3
|ks=100
|bk=60
|fkv=20
|ks=121
|r=2.5
|fkv=0
|r=4.0
|bn=knife
|bn=knife
|xpos=0.0
|xpos=0.0
|ypos=4.0
|ypos=3.5 to 4.5
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.7
|type=Sword
|type=Sword
|effect=Stab
|effect=Stab
Line 111: Line 116:
|slvl=M
|slvl=M
}}
}}
|2×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=1
|damage=3.0%
|part=1
|angle=40
|bk=0
|ks=100
|fkv=20
|r=2.5
|bn=knife
|xpos=0.0
|ypos=-3.0 to 4.0
|zpos=0.0
|ff=1.0
|type=Sword
|effect=Stab
|sfx=Slash
|slvl=M
}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
|id=2
|damage=5.0%
|damage=5.0%
|angle=35
|angle=45
|bk=45
|af=3
|ks=110
|bk=60
|ks=121
|fkv=0
|fkv=0
|r=2.5
|r=4.0
|bn=knife
|bn=knife
|xpos=0.0
|xpos=0.0
|ypos=-3.0 to 4.0
|ypos=3.5 to 4.5
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.7
|type=Sword
|type=Explosive
|effect=Stab
|effect=Darkness
|sfx=Slash
|sfx=Fire
|slvl=M
|slvl=L
|clang=f
|rebound=f
}}
}}
{{HitboxTableRowNote|Hit 1 uses weight-independent knockback.|42}}
|
|}
|}


===Angled downwards===
===Angled forward===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Shieldstun
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 158: Line 150:
|damage=3.0%
|damage=3.0%
|angle=93
|angle=93
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=10
|fkv=20
|setweight=t
|r=2.5
|r=2.5
|bn=knife
|bn=knife
Line 172: Line 166:
|slvl=M
|slvl=M
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.0%
|damage=3.0%
|angle=40
|angle=40
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=20
|fkv=20
|setweight=t
|r=2.5
|r=2.5
|bn=knife
|bn=knife
Line 190: Line 187:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 2|42}}
|—
{{HitboxTableTitle|Hit 2 (without Arsene)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=5.0%
|damage=5.0%
|angle=25
|angle=35
|af=3
|bk=45
|bk=45
|ks=105
|ks=110
|fkv=0
|fkv=0
|r=2.5
|r=2.5
Line 209: Line 208:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableRowNote|Hit 1 uses weight-independent knockback.|42}}
|—
|}
{{HitboxTableTitle|Hit 2 (with Arsene)|42}}
 
==Arsene + Awakened Joker Hitboxes==
While Arsene is active, two hitboxes get added onto Joker's forward tilt. These take up Hitbox ID positions 0 (Arsene's hit) and 1 (Awakened Joker's hit) on Hit 2, unless the move is angled upwards, in which case they are swapped. These are put in the order given in Ruben's Data Viewer<ref>https://rubendal.github.io/ssbu/#/Character/Joker</ref>. Arsene is coded to hit the frame after Hit 2 connects.
 
===Angled upwards===
{{UltimateHitboxTableHeader}}
! Shieldstun
{{HitboxTableTitle|Hit 2 Awakened Joker|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=1
|damage=5.0%
|damage=5.0%
|angle=45
|angle=35
|af=3
|bk=60
|bk=60
|ks=121
|ks=106
|fkv=0
|fkv=0
|r=4.0
|r=4.0
|bn=knife
|bn=knife
|xpos=0.0
|xpos=0.0
|ypos=3.5 to 4.5
|ypos=0.5 to 3.5
|zpos=0.0
|zpos=0.0
|ff=1.7
|ff=1.7
Line 237: Line 229:
|slvl=M
|slvl=M
}}
}}
|2x
|
{{HitboxTableTitle|Hit 2 Arsene|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=0
|part=1
|part=1
|damage=5.0%
|damage=5.0%
|angle=45
|angle=35
|af=3
|bk=60
|bk=60
|ks=121
|ks=106
|fkv=0
|fkv=0
|r=4.0
|r=4.0
|bn=knife
|bn=knife
|xpos=0.0
|xpos=0.0
|ypos=3.5 to 4.5
|ypos=0.5 to 3.5
|zpos=0.0
|zpos=0.0
|ff=1.7
|ff=1.7
Line 257: Line 249:
|sfx=Fire
|sfx=Fire
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
|2x
|
|}
|}


===Angled forwards===
===Angled down===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Shieldstun
!Shieldstun
{{HitboxTableTitle|Hit 2 Awakened Joker|42}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=5.0%
|damage=3.0%
|angle=35
|angle=93
|bk=60
|af=3
|ks=106
|bk=0
|fkv=0
|ks=100
|r=4.0
|fkv=10
|setweight=t
|r=2.5
|bn=knife
|xpos=0.0
|ypos=4.0
|zpos=0.0
|ff=1.0
|type=Sword
|effect=Stab
|sfx=Slash
|slvl=M
}}
|&mdash;
{{UltimateHitboxTableRow
|id=2
|damage=3.0%
|angle=40
|af=3
|bk=0
|ks=100
|fkv=20
|setweight=t
|r=2.5
|bn=knife
|bn=knife
|xpos=0.0
|xpos=0.0
|ypos=0.5 to 3.5
|ypos=-3.0 to 4.0
|zpos=0.0
|zpos=0.0
|ff=1.7
|ff=1.0
|type=Sword
|type=Sword
|effect=Stab
|effect=Stab
Line 283: Line 300:
|slvl=M
|slvl=M
}}
}}
|2x
|&mdash;
{{HitboxTableTitle|Hit 2 Arsene|42}}
{{HitboxTableTitle|Hit 2 (without Arsene)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=2
|part=1
|damage=5.0%
|damage=5.0%
|angle=35
|angle=25
|bk=60
|af=3
|ks=106
|bk=45
|ks=105
|fkv=0
|fkv=0
|r=4.0
|r=2.5
|bn=knife
|bn=knife
|xpos=0.0
|xpos=0.0
|ypos=0.5 to 3.5
|ypos=-3.0 to 4.0
|zpos=0.0
|zpos=0.0
|ff=1.7
|ff=1.0
|type=Explosive
|type=Sword
|effect=Darkness
|effect=Stab
|sfx=Fire
|sfx=Slash
|slvl=L
|slvl=M
}}
}}
|2x
|&mdash;
|}
{{HitboxTableTitle|Hit 2 (with Arsene)|42}}
 
===Angled downwards===
{{UltimateHitboxTableHeader}}
! Shieldstun
{{HitboxTableTitle|Hit 2 Awakened Joker|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=5.0%
|damage=5.0%
|angle=25
|angle=25
|af=3
|bk=60
|bk=60
|ks=106
|ks=106
Line 329: Line 342:
|slvl=M
|slvl=M
}}
}}
|2x
|
{{HitboxTableTitle|Hit 2 Arsene|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 336: Line 348:
|damage=5.0%
|damage=5.0%
|angle=25
|angle=25
|af=3
|bk=60
|bk=60
|ks=106
|ks=106
Line 349: Line 362:
|sfx=Fire
|sfx=Fire
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
|2x
|
|}
|}


==Timing==
==Timing==
===Normal Joker===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hit 1
|8-9, 13-15
|8-9
|-
|-
!Interruptible
!Hit 2 (without Arsene)
|35
|13-15
|-
|-
!Animation length
!Hit 2 (with Arsene)
|79
|13-19
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=45}}
{{FrameStripEnd}}
 
===Arsene active===
Note that Arsene himself will hit on the next frame after an opponent is hit. As a result, it is possible for him to hit on Frame 20. If he leaves during the attack, '''the hit will still occur'''.
{|class="wikitable"
!Hitboxes
|8-9, 13-19
|-
|-
!Interruptible
!Interruptible
Line 384: Line 387:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=45}}
!Without Arsene&nbsp;{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=45}}
|-
!With Arsene&nbsp;{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=45}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavJoker|g=SSBU}}
{{MvSubNavJoker|g=SSBU}}
[[Category:Joker (SSBU)]]
[[Category:Joker (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

Latest revision as of 19:40, August 5, 2022

Joker forward tilt hitbox visualization
Hitbox visualization for Joker's forward tilt angled up Hitbox visualization for Joker's forward tilt with Arsene angled forward
Hitbox visualization for Joker's forward tilt Hitbox visualization for Joker's forward tilt with Arsene
Hitbox visualization for Joker's forward tilt angled down Hitbox visualization for Joker's forward tilt with Arsene angled down

Overview[edit]

Joker's forward tilt is a very powerful, two hit spacing tool. It has extremely long range, most notably outranging Lucina's forward tilt. Given it's also frame 8, it can be used in neutral against reckless approaches to force the opponent to use other options. Forward tilt can be angled as well, allowing for a high degree of flexibility in its uses (such as the upward angle beating numerous short hop approaches). Given this uses Joker's knife, the disjoint is decently large as well. As a result, forward tilt is often used defensively.

With Arsene active, forward tilt gains a larger disjoint along with a slightly lingering hitbox, improving its utility when it comes to stopping approaches. It also becomes slightly stronger, with +15 base Knockback and +1 Knockback Growth, and added damage from Arsene. Given the base knockback gets the highest increase, this means that the move will send opponents further away at lower percentages, allowing it to further be used as a defensive option. In addition, there is a shieldstun multiplier of 2 applied to the second hit, improving its safety on shield slightly. Given the way Arsene works, if Joker hits on Frame 19, Arsene will connect on Frame 20, effectively giving the hitboxes a slight extension.

All of forward tilt's angles also have different knockback stats. Angled up has a substantial increase (+15 - +18) compared to the other two, although with an angle of 45. It is most optimal to angle forward tilt downwards when it comes to going for the KO; especially with Arsene. This is because downward angled forward tilt also has a knockback angle of 25, which is a solid semi-spike angle for gimping if the player is facing characters like Little Mac. This angle is also substantially harder to DI than the others.

On shield, forward tilt remains the same regardless of angle: -22 on Hit 1, and -15 on Hit 2[1]. While this sounds unsafe, Hit 2's formidable range makes it very safe when spaced correctly. In addition, Arsene makes it just -11, with very few characters being able to punish it without Joker being able to respond. As a result, this move can be used in neutral as a niche shield pressure option while Arsene is around.

In terms of safety on hit, the safest version is the angled up one, being +6 at 0%[2]. However, the low angled variant KOs the earliest, although the advantage becomes more consistent at around 125% (+19 Unangled, +21 Up, +18 Low on Mario). If a Joker player wishes to go for maximum hit advantage, starting with the up angled variant and gradually moving to the lower angled one is a viable strategy to make use of.

Hitboxes[edit]

Angled up[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Hit 1
1 0 0 3.0% 0 AngleIcon180.png Forward 0 100 10 HitboxTableIcon(True).png 2.5 knife 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 3.0% 0 AngleIcon35.png Forward 0 100 25 HitboxTableIcon(True).png 2.5 knife 0.0 -3.0 to 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (without Arsene)
2 0 0 5.0% 0 AngleIcon45.png Forward 45 128 0 HitboxTableIcon(False).png 2.5 knife 0.0 -3.0 to 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (with Arsene)
0 0 0 5.0% 0 AngleIcon45.png Forward 60 121 0 HitboxTableIcon(False).png 4.0 knife 0.0 3.5 to 4.5 0.0 1.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 1 0 5.0% 0 AngleIcon45.png Forward 60 121 0 HitboxTableIcon(False).png 4.0 knife 0.0 3.5 to 4.5 0.0 1.7× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Darkness).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Angled forward[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Hit 1
1 0 0 3.0% 0 AngleIcon93.png Forward 0 100 20 HitboxTableIcon(True).png 2.5 knife 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 3.0% 0 AngleIcon40.png Forward 0 100 20 HitboxTableIcon(True).png 2.5 knife 0.0 -3.0 to 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (without Arsene)
2 0 0 5.0% 0 AngleIcon35.png Forward 45 110 0 HitboxTableIcon(False).png 2.5 knife 0.0 -3.0 to 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (with Arsene)
1 0 0 5.0% 0 AngleIcon35.png Forward 60 106 0 HitboxTableIcon(False).png 4.0 knife 0.0 0.5 to 3.5 0.0 1.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 1 0 5.0% 0 AngleIcon35.png Forward 60 106 0 HitboxTableIcon(False).png 4.0 knife 0.0 0.5 to 3.5 0.0 1.7× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Darkness).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Angled down[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Hit 1
1 0 0 3.0% 0 AngleIcon93.png Forward 0 100 10 HitboxTableIcon(True).png 2.5 knife 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 3.0% 0 AngleIcon40.png Forward 0 100 20 HitboxTableIcon(True).png 2.5 knife 0.0 -3.0 to 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (without Arsene)
2 0 0 5.0% 0 AngleIcon25.png Forward 45 105 0 HitboxTableIcon(False).png 2.5 knife 0.0 -3.0 to 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (with Arsene)
1 0 0 5.0% 0 AngleIcon25.png Forward 60 106 0 HitboxTableIcon(False).png 4.0 knife 0.0 0.5 to 2.5 0.0 1.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 1 0 5.0% 0 AngleIcon25.png Forward 60 106 0 HitboxTableIcon(False).png 4.0 knife 0.0 0.5 to 2.5 0.0 1.7× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Darkness).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hit 1 8-9
Hit 2 (without Arsene) 13-15
Hit 2 (with Arsene) 13-19
Interruptible 35
Animation length 79
Without Arsene  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
With Arsene  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible