Ivysaur (SSBU)/Neutral special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
(→Timing) |
||
Line 229: | Line 229: | ||
==Timing== | ==Timing== | ||
Ivysaur will fire | Ivysaur will fire between 4 and 10 looping shots, followed by the finishing shot. Looping shots are clean on 1-3 and late on 4-8 of their lives. | ||
===Minimum duration=== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Launching hit | ||
|7-8 | |7-8 | ||
|- | |- | ||
! | !Looping shot | ||
|13 | |13, 19, 25, 31 | ||
|- | |- | ||
!Final | !Final shot | ||
| | |37 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |82 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |94 | ||
|} | |||
===In general=== | |||
{|class="wikitable" | |||
!Launching hit | |||
|7-8 | |||
|- | |||
!First loop frame | |||
|12 | |||
|- | |||
!Looping shot | |||
|13, 19, 25, 31, [37, 43, 49, 55, 61, 67] | |||
|- | |||
!Last loop frame | |||
|17 | |||
|- | |||
!Final shot | |||
|[loops * 6 + 13] | |||
|- | |||
!Interruptible | |||
|[loops * 6 + 58] | |||
|- | |||
!Animation length | |||
|[loops * 6 + 70] | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopEPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c= | |Ivysaur ||{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopEPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=LagLoopEPropS|c=1}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=13}} | ||
|- | |||
|Looping shot ||{{FrameStrip|t=Blank|c=12}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=56}} | |||
|- | |||
|Final shot ||{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Blank|c=50}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|prop=y|interruptible=y|loop=y}} | {{FrameIconLegend|lag=y|hitbox=y|prop=y|interruptible=y|loop=y}} | ||
{{MvSubNavIvysaur|g=SSBU}} | {{MvSubNavIvysaur|g=SSBU}} | ||
[[Category:Ivysaur (SSBU)]] | [[Category:Ivysaur (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] |
Revision as of 11:01, January 2, 2020
Ivysaur neutral special hitbox visualizations. | ||||
---|---|---|---|---|
Grounded | Aerial | |||
Overview
Update History
- Bullet Seed's hits connect more reliably.
Hitboxes
Timing
Ivysaur will fire between 4 and 10 looping shots, followed by the finishing shot. Looping shots are clean on 1-3 and late on 4-8 of their lives.
Minimum duration
Launching hit | 7-8 |
---|---|
Looping shot | 13, 19, 25, 31 |
Final shot | 37 |
Interruptible | 82 |
Animation length | 94 |
In general
Launching hit | 7-8 |
---|---|
First loop frame | 12 |
Looping shot | 13, 19, 25, 31, [37, 43, 49, 55, 61, 67] |
Last loop frame | 17 |
Final shot | [loops * 6 + 13] |
Interruptible | [loops * 6 + 58] |
Animation length | [loops * 6 + 70] |
Ivysaur | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Looping shot | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Final shot |
Lag time |
Hitbox |
Loop point |
Prop event |
Interruptible |
|