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| Ivysaur neutral special hitbox visualizations.
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| Grounded |
Aerial
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Overview[edit]
Update History[edit]
3.1.0
Hitboxes[edit]
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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| Launcher (grounded)
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| 0 |
0 |
0 |
3.0% |
1.0 |
 |
Standard |
0 |
100 |
100 |
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5.0 |
top |
0.0 |
4.5 |
1.2 to -1.2 |
1.0× |
0.0× |
0% |
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Kick |
 |
All |
All |
 |
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|
| 1 |
0 |
0 |
3.0% |
1.0 |
 |
Standard |
0 |
100 |
100 |
 |
5.5 |
top |
0.0 |
4.5 |
-8.0 |
1.0× |
0.0× |
0% |
 |
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Kick |
 |
All |
All |
 |
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|
| 2 |
0 |
0 |
3.0% |
1.0 |
 |
Standard |
0 |
100 |
100 |
 |
5.5 |
top |
0.0 |
4.5 |
8.0 |
1.0× |
0.0× |
0% |
 |
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Kick |
 |
All |
All |
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| Launcher (aerial)
|
| 0 |
0 |
0 |
3.0% |
1.0 |
 |
Standard |
0 |
100 |
105 |
 |
8.0 |
top |
0.0 |
4.5 |
0.0 |
1.0× |
0.0× |
0% |
 |
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Kick |
 |
All |
All |
 |
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|
| 1 |
0 |
0 |
3.0% |
1.0 |
 |
Standard |
0 |
100 |
105 |
 |
8.0 |
top |
0.0 |
4.5 |
-11.0 |
1.0× |
0.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
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|
| 2 |
0 |
0 |
3.0% |
1.0 |
 |
Standard |
0 |
100 |
105 |
 |
8.0 |
top |
0.0 |
4.5 |
11.0 |
1.0× |
0.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
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| Loop launcher
|
| 0 |
0 |
0 |
2.0% |
1.0 |
 |
Standard |
0 |
100 |
110 |
 |
4.0 |
top |
0.0 |
4.5 |
3.5 |
0.8× |
0.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
2.0% |
1.0 |
 |
Standard |
0 |
100 |
110 |
 |
4.0 |
top |
0.0 |
4.5 |
-3.5 |
0.8× |
0.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
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| Seeds (clean multihits)
|
| 0 |
0 |
0 |
1.5% |
0 |
 |
Standard |
15 |
30 |
0 |
 |
4.5 |
top |
0.0 |
0.0 |
0.0 |
0.5× |
0.5× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
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| Seeds (late multihits)
|
| 0 |
0 |
0 |
1.3% |
0 |
 |
Standard |
15 |
30 |
0 |
 |
3.5 |
top |
0.0 |
0.0 |
0.0 |
0.8× |
0.5× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
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| Final seed
|
| 0 |
0 |
0 |
3.0% |
0 |
 |
Standard |
100 |
46 |
0 |
 |
4.0 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
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Ivysaur will fire between 4 and 10 looping shots, followed by the finishing shot. Looping shots are clean on 1-3 and late on 4-8 of their lives.
Minimum duration[edit]
| Launching hit
|
7-8
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| Looping shot
|
13, 19, 25, 31
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| Final shot
|
37
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| Interruptible (ground, air)
|
80, 67
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| Animation length
|
94
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In general[edit]
| Launching hit
|
7-8
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| First loop frame
|
13
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| Looping shot
|
13, 19, 25, 31, [37, 43, 49, 55, 61, 67]
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| Last loop frame
|
17
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| Final shot
|
11 + [loops * 6]
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| Interruptible (ground)
|
12 + [loops * 6] + 45
|
| Interruptible (air)
|
12 + [loops * 6] + 32
|
| Animation length
|
12 + [loops * 6] + 59
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| Grounded |
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| Aerial |
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| Looping shot |
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| Final shot |
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Ivysaur's moveset
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